{"title":"Tree games with regular objectives","authors":"Marcin Przybylko","doi":"10.4204/EPTCS.161.20","DOIUrl":"https://doi.org/10.4204/EPTCS.161.20","url":null,"abstract":"We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic $mu$-calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are not determined under deterministic strategies. \u0000We show that non-stochastic tree games with objectives recognisable by so-called game automata are determined under deterministic, finite memory strategies. Moreover, we give an elementary algorithmic procedure which, for an arbitrary regular language L and a finite non-stochastic tree game with a winning objective L decides if the game is determined under deterministic strategies.","PeriodicalId":104855,"journal":{"name":"International Symposium on Games, Automata, Logics and Formal Verification","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123437613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Kleene Algebras, Regular Languages and Substructural Logics","authors":"C. Wurm","doi":"10.4204/EPTCS.161.7","DOIUrl":"https://doi.org/10.4204/EPTCS.161.7","url":null,"abstract":"We introduce the two substructural propositional logics KL, KL+, which use disjunction, fusion and a unary, (quasi-)exponential connective. For both we prove strong completeness with respect to the interpretation in Kleene algebras and a variant thereof. We also prove strong completeness for language models, where each logic comes with a different interpretation. We show that for both logics the cut rule is admissible and both have a decidable consequence relation.","PeriodicalId":104855,"journal":{"name":"International Symposium on Games, Automata, Logics and Formal Verification","volume":"50 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131519910","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yuki Osada, Tim French, Mark Reynolds, Harry Smallbone
{"title":"Hourglass Automata","authors":"Yuki Osada, Tim French, Mark Reynolds, Harry Smallbone","doi":"10.4204/EPTCS.161.16","DOIUrl":"https://doi.org/10.4204/EPTCS.161.16","url":null,"abstract":"In this paper, we define the class of hourglass automata, which are timed automata with bounded clocks that can be made to progress backwards as well as forwards at a constant rate. We then introduce a new clock update for timed automata that allows hourglass automata to be expressed. This allows us to show that language emptiness remains decidable with this update when the number of clocks is two or less. This is done by showing that we can construct a finite untimed graph using clock regions from any timed automaton that use this new update.","PeriodicalId":104855,"journal":{"name":"International Symposium on Games, Automata, Logics and Formal Verification","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130202696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improved Undecidability Results for Reachability Games on Recursive Timed Automata","authors":"S. Krishna, L. Manasa, Ashutosh Trivedi","doi":"10.4204/EPTCS.161.21","DOIUrl":"https://doi.org/10.4204/EPTCS.161.21","url":null,"abstract":"We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill timed automata with recursive procedure invocation mechanism similar to recursive state machines. It is known that deciding the winner in reachability games on RTA is undecidable for automata with two or more clocks, while the problem is decidable for automata with only one clock. Ouaknine and Worrell recently proposed a time-bounded theory of real-time verification by claiming that restriction to bounded-time recovers decidability for several key decision problem related to real-time verification. We revisited games on recursive timed automata with time-bounded restriction in the hope of recovering decidability. However, we found that the problem still remains undecidable for recursive timed automata with three or more clocks. Using similar proof techniques we characterize a decidability frontier for a generalization of RTA to recursive stopwatch automata.","PeriodicalId":104855,"journal":{"name":"International Symposium on Games, Automata, Logics and Formal Verification","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114083964","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Davide Bresolin, K. El-Fakih, T. Villa, N. Yevtushenko
{"title":"Deterministic Timed Finite State Machines: Equivalence Checking and Expressive Power","authors":"Davide Bresolin, K. El-Fakih, T. Villa, N. Yevtushenko","doi":"10.4204/EPTCS.161.18","DOIUrl":"https://doi.org/10.4204/EPTCS.161.18","url":null,"abstract":"There has been a growing interest in defining models of automata enriched with time. For instance, timed automata were introduced as automata extended with clocks. In this paper, we study models of timed finite state machines (TFSMs), i.e., FSMs enriched with time, which accept timed input words and generate timed output words. Here we discuss some models of TFSMs with a single clock: TFSMs with timed guards, TFSMs with timeouts, and TFSMs with both timed guards and timeouts. We solve the problem of equivalence checking for all three models, and we compare their expressive power, characterizing subclasses of TFSMs with timed guards and of TFSMs with timeouts that are equivalent to each other.","PeriodicalId":104855,"journal":{"name":"International Symposium on Games, Automata, Logics and Formal Verification","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-08-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134059642","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Hardness of Finding Linear Ranking Functions for Lasso Programs","authors":"Amir M. Ben-Amram","doi":"10.4204/EPTCS.161.6","DOIUrl":"https://doi.org/10.4204/EPTCS.161.6","url":null,"abstract":"Finding whether a linear-constraint loop has a linear ranking function is an important key to understanding the loop behavior, proving its termination and establishing iteration bounds. If no preconditions are provided, the decision problem is known to be in coNP when variables range over the integers and in PTIME for the rational numbers, or real numbers. Here we show that deciding whether a linear-constraint loop with a precondition, specifically with partially-specified input, has a linear ranking function is EXPSPACE-hard over the integers, and PSPACE-hard over the rationals. The precise complexity of these decision problems is yet unknown. The EXPSPACE lower bound is derived from the reachability problem for Petri nets (equivalently, Vector Addition Systems), and possibly indicates an even stronger lower bound (subject to open problems in VAS theory). The lower bound for the rationals follows from a novel simulation of Boolean programs. Lower bounds are also given for the problem of deciding if a linear ranking-function supported by a particular form of inductive invariant exists. For loops over integers, the problem is PSPACE-hard for convex polyhedral invariants and EXPSPACE-hard for downward-closed sets of natural numbers as invariants.","PeriodicalId":104855,"journal":{"name":"International Symposium on Games, Automata, Logics and Formal Verification","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128685598","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Infinite Networks, Halting and Local Algorithms","authors":"Antti Kuusisto","doi":"10.4204/EPTCS.161.14","DOIUrl":"https://doi.org/10.4204/EPTCS.161.14","url":null,"abstract":"The immediate past has witnessed an increased amount of interest in local algorithms, i.e., constant time distributed algorithms. In a recent survey of the topic (Suomela, ACM Computing Surveys, 2013), it is argued that local algorithms provide a natural framework that could be used in order to theoretically control infinite networks in finite time. We study a comprehensive collection of distributed computing models and prove that if infinite networks are included in the class of structures investigated, then every universally halting distributed algorithm is in fact a local algorithm. To contrast this result, we show that if only finite networks are allowed, then even very weak distributed computing models can define nonlocal algorithms that halt everywhere. The investigations in this article continue the studies in the intersection of logic and distributed computing initiated in (Hella et al., PODC 2012) and (Kuusisto, CSL 2013).","PeriodicalId":104855,"journal":{"name":"International Symposium on Games, Automata, Logics and Formal Verification","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122882895","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visibly Pushdown Modular Games","authors":"I. D. Crescenzo, S. L. Torre, Yaron Velner","doi":"10.4204/EPTCS.161.22","DOIUrl":"https://doi.org/10.4204/EPTCS.161.22","url":null,"abstract":"Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is local to a module and is oblivious to previous module invocations, and thus does not depend on the context of invocation. In this work, we study for the first time modular strategies with respect to winning conditions that can be expressed by a pushdown automaton. \u0000We show that such games are undecidable in general, and become decidable for visibly pushdown automata specifications. \u0000Our solution relies on a reduction to modular games with finite-state automata winning conditions, which are known in the literature. \u0000We carefully characterize the computational complexity of the considered decision problem. In particular, we show that modular games with a universal Buchi or co Buchi visibly pushdown winning condition are EXPTIME-complete, and when the winning condition is given by a CARET or NWTL temporal logic formula the problem is 2EXPTIME-complete, and it remains 2EXPTIME-hard even for simple fragments of these logics. \u0000As a further contribution, we present a different solution for modular games with finite-state automata winning condition that runs faster than known solutions for large specifications and many exits.","PeriodicalId":104855,"journal":{"name":"International Symposium on Games, Automata, Logics and Formal Verification","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127509961","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Formulation of the Potential for Communication Condition using C2KA","authors":"Jason Jaskolka, Ridha Khédri","doi":"10.4204/EPTCS.161.15","DOIUrl":"https://doi.org/10.4204/EPTCS.161.15","url":null,"abstract":"An integral part of safeguarding systems of communicating agents from covert channel communication is having the ability to identify when a covert channel may exist in a given system and which agents are more prone to covert channels than others. In this paper, we propose a formulation of one of the necessary conditions for the existence of covert channels: the potential for communication condition. Then, we discuss when the potential for communication is preserved after the modification of system agents in a potential communication path. Our approach is based on the mathematical framework of Communicating Concurrent Kleene Algebra (C 2 KA). While existing approaches only consider the potential for communication via shared environments, the approach proposed in this paper also considers the potential for communication via external stimuli.","PeriodicalId":104855,"journal":{"name":"International Symposium on Games, Automata, Logics and Formal Verification","volume":"75 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121037758","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Some Turing-Complete Extensions of First-Order Logic","authors":"Antti Kuusisto","doi":"10.4204/EPTCS.161.4","DOIUrl":"https://doi.org/10.4204/EPTCS.161.4","url":null,"abstract":"We introduce a natural Turing-complete extension of first-order logic FO. The extension adds two novel features to FO. The first one of these is the capacity to add new points to models and new tuples to relations. The second one is the possibility of recursive looping when a formula is evaluated using a semantic game. We first define a game-theoretic semantics for the logic and then prove that the expressive power of the logic corresponds in a canonical way to the recognition capacity of Turing machines. Finally, we show how to incorporate generalized quantifiers into the logic and argue for a highly natural connection between oracles and generalized quantifiers.","PeriodicalId":104855,"journal":{"name":"International Symposium on Games, Automata, Logics and Formal Verification","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115517898","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}