Journal of cyber therapy and rehabilitation最新文献

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VIRTUAL REALITY CUE EXPOSURE THERAPY FOR THE TREATMENT OF TOBACCO DEPENDENCE. 虚拟现实提示暴露疗法治疗烟草依赖。
Christopher S Culbertson, Stephanie Shulenberger, Richard De La Garza, Thomas F Newton, Arthur L Brody
{"title":"VIRTUAL REALITY CUE EXPOSURE THERAPY FOR THE TREATMENT OF TOBACCO DEPENDENCE.","authors":"Christopher S Culbertson,&nbsp;Stephanie Shulenberger,&nbsp;Richard De La Garza,&nbsp;Thomas F Newton,&nbsp;Arthur L Brody","doi":"","DOIUrl":"","url":null,"abstract":"<p><p>Researchers and clinicians have recently begun using Virtual Reality (VR) to create immersive and interactive cue exposure paradigms. The current study aimed to assess the effectiveness of individual cue exposure therapy (CET), using smoking-related VR cues (smoking-VR) as a smoking cessation treatment compared to a placebo-VR (neutral cue) treatment. The sample consisted of healthy treatment-seeking cigarette smokers, who underwent bi-weekly cognitive behavioral group therapy (CBT) plus either smoking-VR CET or placebo-VR CET (random assignment). Smoking-VR CET participants had a higher quit rate than placebo-VR CET participants (P = 0.015). Smoking-VR CET treated participants also reported smoking significantly fewer cigarettes per day at the end of treatment than placebo-VR CET treated participants (P = 0.034). These data indicate that smoking-related VR CET may prove useful in enhancing the efficacy of CBT treatment for tobacco dependence.</p>","PeriodicalId":88543,"journal":{"name":"Journal of cyber therapy and rehabilitation","volume":"5 1","pages":"57-64"},"PeriodicalIF":0.0,"publicationDate":"2012-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4204479/pdf/nihms384789.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"32770826","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
SEX AND RACE DIFFERENCES IN RATING OTHERS' PAIN, PAIN-RELATED NEGATIVE MOOD, PAIN COPING, AND RECOMMENDING MEDICAL HELP. 性别和种族在评价他人疼痛、疼痛相关的负面情绪、疼痛应对和建议医疗帮助方面的差异。
Ashraf F Alqudah, Adam T Hirsh, Lauren A Stutts, Cindy D Scipio, Michael E Robinson
{"title":"SEX AND RACE DIFFERENCES IN RATING OTHERS' PAIN, PAIN-RELATED NEGATIVE MOOD, PAIN COPING, AND RECOMMENDING MEDICAL HELP.","authors":"Ashraf F Alqudah,&nbsp;Adam T Hirsh,&nbsp;Lauren A Stutts,&nbsp;Cindy D Scipio,&nbsp;Michael E Robinson","doi":"","DOIUrl":"","url":null,"abstract":"<p><p>This study examined the influence of Virtual Humans' (VH) sex and race on participants' ratings of pain intensity, pain unpleasantness, pain-related negative mood, pain coping, and recommendations for medical help. Seventy-five undergraduates viewed a series of VHs and provided computerized visual analog scale (VAS) ratings for the five domains listed above. Mixed model ANOVA analyses showed that participants of both sexes and races viewed female VHs as experiencing greater pain intensity, greater pain unpleasantness, a greater number of pain-related negative moods, poorer coping skills, and a greater need to seek medical help for their pain. Participants of both races rated Caucasian VHs as experiencing more negative moods and poorer coping skills do deal with their pain. The novel computerized VH technology used herein allowed for the standardization of pain expression across sexes and races of VH stimuli, thus allowing us to remove the influence of biases when creating the study stimuli. This is a notable advantage over other research methodologies in this line of inquiry. Several future research and education applications of this VH technology are discussed.</p>","PeriodicalId":88543,"journal":{"name":"Journal of cyber therapy and rehabilitation","volume":"3 1","pages":"63-70"},"PeriodicalIF":0.0,"publicationDate":"2010-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3077073/pdf/nihms227579.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"29821911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Adolescent Internet Depression Prevention: Preferences for Intervention and Predictors of Intentions and Adherence. 青少年网络抑郁症的预防:干预偏好和意向和依从性的预测因素。
Monika Marko, Joshua Fogel, Elton Mykerezi, Benjamin W Van Voorhees
{"title":"Adolescent Internet Depression Prevention: Preferences for Intervention and Predictors of Intentions and Adherence.","authors":"Monika Marko,&nbsp;Joshua Fogel,&nbsp;Elton Mykerezi,&nbsp;Benjamin W Van Voorhees","doi":"","DOIUrl":"","url":null,"abstract":"<p><p>Adolescents in primary care with sub-threshold depression (not reaching criteria for disorder) symptoms may be candidates for early intervention to prevent onset of major depressive disorder. However, we know little about their attitudes toward such interventions or what may predict motivation or adherence for preventive interventions. We also describe preferences for different types of interventions and conduct exploratory analyses to identify predictors of motivation to prevent depression and subsequent adherence to an Internet-based intervention. Adolescents with sub-threshold depressed mood favored novel behavioral treatment approaches, such as Internet-based models for depression prevention. Adolescent beliefs about the intervention and perceived social norms predicted intention to participate in depression prevention. The most important significant predictors of adherence were beliefs about the intervention. Careful attention to the specific beliefs and attitudes of users toward intervention should be incorporated into intervention design as well as evolving public health strategies to prevent depressive disorders.</p>","PeriodicalId":88543,"journal":{"name":"Journal of cyber therapy and rehabilitation","volume":"3 1","pages":"9-30"},"PeriodicalIF":0.0,"publicationDate":"2010-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6324738/pdf/nihms-998447.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41157356","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
INTERACTIVITY INFLUENCES THE MAGNITUDE OF VIRTUAL REALITY ANALGESIA. 互动性影响虚拟现实镇痛的强度。
Regina Wender, Hunter G Hoffman, Harley H Hunner, Eric J Seibel, David R Patterson, Sam R Sharar
{"title":"INTERACTIVITY INFLUENCES THE MAGNITUDE OF VIRTUAL REALITY ANALGESIA.","authors":"Regina Wender,&nbsp;Hunter G Hoffman,&nbsp;Harley H Hunner,&nbsp;Eric J Seibel,&nbsp;David R Patterson,&nbsp;Sam R Sharar","doi":"","DOIUrl":"","url":null,"abstract":"<p><p>Despite medication with opioids and other powerful pharmacologic pain medications, most patients rate their pain during severe burn wound care as severe to excruciating. Excessive pain is a widespread medical problem in a wide range of patient populations. Immersive virtual reality (VR) distraction may help reduce pain associated with medical procedures. Recent research manipulating immersiveness has shown that a high tech VR helmet reduces pain more effectively than a low tech VR helmet. The present study explores the effect of interactivity on the analgesic effectiveness of virtual reality. Using a double blind design, in the present study, twenty-one volunteers were randomly assigned to one of two groups, and received a thermal pain stimulus during either interactive VR, or during non-interactive VR. Subjects in both groups individually glided through the virtual world, but one group could look around and interact with the environment using the trackball, whereas participants in the other group had no trackball. Afterwards, each participant provided subjective 0-10 ratings of cognitive, sensory and affective components of pain, and the amount of fun during the pain stimulus. Compared to the non-interactive VR group, participants in the interactive VR group showed 75% more reduction in pain unpleasantness (p < .005) and 74% more reduction in worst pain (p < .005). Interactivity increased the analgesic effectiveness of immersive virtual reality.</p>","PeriodicalId":88543,"journal":{"name":"Journal of cyber therapy and rehabilitation","volume":"2 1","pages":"27-33"},"PeriodicalIF":0.0,"publicationDate":"2009-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2853033/pdf/nihms133866.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"28920462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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