Cetta: Jurnal Ilmu Pendidikan最新文献

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Persepsi Mahasiswa tentang Penggunaan Artificial Intelligence Quillbot dalam Mengatasi Plagiarisme dan Kesadaran Etika Akademik Mahasiswa 学生对使用人工智能 Quillbot 克服剽窃行为的看法和学生的学术道德意识
Cetta: Jurnal Ilmu Pendidikan Pub Date : 2024-04-01 DOI: 10.37329/cetta.v7i1.3153
Naurah Luthfiah, Salminawati Salminawati, Zaini Dahlan
{"title":"Persepsi Mahasiswa tentang Penggunaan Artificial Intelligence Quillbot dalam Mengatasi Plagiarisme dan Kesadaran Etika Akademik Mahasiswa","authors":"Naurah Luthfiah, Salminawati Salminawati, Zaini Dahlan","doi":"10.37329/cetta.v7i1.3153","DOIUrl":"https://doi.org/10.37329/cetta.v7i1.3153","url":null,"abstract":"This research aims to analyze student perceptions regarding the use of artificial intelligence quillbot in overcoming plagiarism and students' awareness of academic ethics. This type of research is qualitative with a case study approach. Data collection uses observation, questionnaires, interviews and document studies. Data analysis is carried out continuously, starting from data reduction to drawing conclusions. The research results show that the use of Artificial Intelligence QuillBot in overcoming plagiarism in the Islamic Religious Education Study Program at the State Islamic University of North Sumatra is highlighted through two approaches, namely first, the resource person supports the use of the plagiarism checker feature as a solution for detecting plagiarism in their scientific work. They consider QuillBot not only as a tool, but also as a necessity in completing course assignments well, especially because a low level of plagiarism is expected. Second, QuillBot's ability to paraphrase automatically can simplify the process of avoiding plagiarism, reduce the risk of using unoriginal content, and increase the authenticity of scientific work. Some students consider their awareness of academic ethics to be good, showing progress in respecting the principles of academic integrity, such as avoiding plagiarism and stating sources clearly. However, there is still an opinion that awareness of academic ethics still needs to be increased because there are still many students who are less aware of the importance of academic integrity, especially regarding the issue of plagiarism.","PeriodicalId":504677,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"202 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140793377","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Relevansi Permainan Tradisional dalam Film Squid Game Terhadap Perilaku Sosial Anak Usia Dini 乌贼游戏电影中的传统游戏与幼儿社交行为的相关性
Cetta: Jurnal Ilmu Pendidikan Pub Date : 2024-04-01 DOI: 10.37329/cetta.v7i1.2620
Dessy Putri Wahyuningtyas, Resi Kartika Prasasti Noer
{"title":"Relevansi Permainan Tradisional dalam Film Squid Game Terhadap Perilaku Sosial Anak Usia Dini","authors":"Dessy Putri Wahyuningtyas, Resi Kartika Prasasti Noer","doi":"10.37329/cetta.v7i1.2620","DOIUrl":"https://doi.org/10.37329/cetta.v7i1.2620","url":null,"abstract":"Social behavior is the foundation for children when entering the social world, where children are required to interact with others. The purpose of this research is to find out the similarities of the game in the Squid Game film with traditional games in Indonesia and also to see the social behavior that arises when playing traditional games for early childhood in the Squid Game film. This research uses qualitative research using a library research approach. Data sources are obtained from movies and other supporting sources in the form of literature. The analysis used in this research is content analysis. Content analysis is used to analyze the content of the Squid Game film itself. The findings of this study are that there are components of traditional games in the Squid Game movie, namely: Mugunghwa kkoci pieot seumnida, Juldarigi, Guseul nori, Geonneogi, and Ojingeo geim. The social behavior in the Squid Game film itself is mutual help, cohesiveness, cooperation, demonstration, sportsmanship, discipline, playing together, empathy, respect for others, mutual help, friendship, and solidarity. The relevance of traditional games for early childhood is the relationship between children in playing, traditional games raised in the Squid Game movie can be a learning medium.","PeriodicalId":504677,"journal":{"name":"Cetta: Jurnal Ilmu Pendidikan","volume":"142 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140762498","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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