{"title":"Awe","authors":"Matthew Spokes","doi":"10.1108/978-1-83867-431-120201009","DOIUrl":"https://doi.org/10.1108/978-1-83867-431-120201009","url":null,"abstract":"","PeriodicalId":447637,"journal":{"name":"Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130626702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Fear","authors":"Matthew Spokes","doi":"10.1108/978-1-83867-431-120201010","DOIUrl":"https://doi.org/10.1108/978-1-83867-431-120201010","url":null,"abstract":"","PeriodicalId":447637,"journal":{"name":"Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116568377","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rhetoric","authors":"Matthew Spokes","doi":"10.1108/978-1-83867-431-120201008","DOIUrl":"https://doi.org/10.1108/978-1-83867-431-120201008","url":null,"abstract":"","PeriodicalId":447637,"journal":{"name":"Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126696128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Index","authors":"","doi":"10.1108/978-1-83867-431-120201001","DOIUrl":"https://doi.org/10.1108/978-1-83867-431-120201001","url":null,"abstract":"","PeriodicalId":447637,"journal":{"name":"Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126746941","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}