Xin Tong, Alexandra Kitson, Mahsoo Salimi, D. Fracchia, D. Gromala, B. Riecke
{"title":"Exploring embodied experience of flying in a virtual reality game with kinect","authors":"Xin Tong, Alexandra Kitson, Mahsoo Salimi, D. Fracchia, D. Gromala, B. Riecke","doi":"10.1109/MIXRA.2016.7858996","DOIUrl":"https://doi.org/10.1109/MIXRA.2016.7858996","url":null,"abstract":"Immersive Virtual Reality (VR) as a research tool provides numerous opportunities of what one can do and see in a virtual world which is not possible in real world. Being able to fly is an experience that humans have long dreamed of achieving. In this paper, we introduce a VR game where participants can use their body gestures as a Natural User Interface (NUI) to control flying movements via a Microsoft Kinect. The goal of this research is to explore the navigational experience of flying via body gestures: what people like to do, what they want to be, and most importantly, how they map their gestures to navigation control easily in a VR environment.","PeriodicalId":397489,"journal":{"name":"2016 IEEE International Workshop on Mixed Reality Art (MRA)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131030846","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Node Kara: An Audiovisual Mixed Reality Installation","authors":"Anil Çamci, A. Graeme","doi":"10.1109/MIXRA.2016.7858995","DOIUrl":"https://doi.org/10.1109/MIXRA.2016.7858995","url":null,"abstract":"Node Kara is an audiovisual mixed reality installation by the artist Anil Camci. It offers a body-based interaction using a 3D imaging of the exhibition space. With a blurred audiovisual scene in its steady state, it invites visitors to interact with the multiplicity of layers it holds within. By moving in the exhibition space, the visitorscandeblurboththesoundandthevisualsastheygetimmersed in the piece. Rather than a detection of discrete events or gestures, Node Kara relies on fluid interactions with continuous visual layers and stochastic audio. This way, the piece reacts to each visitor in a unique way. A video preview of Node Kara can be seen at https://vimeo.com/anilcamci/nodekara(password: nodekara).","PeriodicalId":397489,"journal":{"name":"2016 IEEE International Workshop on Mixed Reality Art (MRA)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134480795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Synesthesia audio-visual interactive-sound and music visualization in virtual reality with orbital observation and navigation","authors":"B. Outram","doi":"10.1109/MIXRA.2016.7858997","DOIUrl":"https://doi.org/10.1109/MIXRA.2016.7858997","url":null,"abstract":"Music visualization is particularly suited to enjoying music and for new modes of interaction and embodiment in virtual reality. Here I demonstrate several real-time virtual reality sound and music visualization techniques and applications using both music from electronic music producer James Le Roux, and sound from a user’s microphone. Additionally, the adoption of an ‘orbital mode’ interaction technique allows unprecedented hands-free user observation and navigation control. Users are able to pause the sound, halting the visualization data so that it can be viewed in freeze-frame from any angle. Video available at: https://youtu.be/8yAtCl-Ip8M","PeriodicalId":397489,"journal":{"name":"2016 IEEE International Workshop on Mixed Reality Art (MRA)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129629766","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Galileo Project","authors":"W. Caldwell, Ryan Mchugh, T. Upthegrove","doi":"10.1109/MIXRA.2016.7858998","DOIUrl":"https://doi.org/10.1109/MIXRA.2016.7858998","url":null,"abstract":"The Galileo Project is an interdisciplinary, experimental performance piece derived via crowd-sourced collaboration. The resulting work is representative of mixed reality environments that utilize emerging digital technologies, 3D spatial audio manipulation, interactive computer programming of sound and lighting, and an organic actor. Through these interdisciplinary efforts, the project explores connections between audience, artist, reality and synthesis.","PeriodicalId":397489,"journal":{"name":"2016 IEEE International Workshop on Mixed Reality Art (MRA)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123340010","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Digitalquest: a mixed reality approach to scavenger hunts","authors":"M. Cavallo, A. Forbes","doi":"10.1109/MIXRA.2016.7858999","DOIUrl":"https://doi.org/10.1109/MIXRA.2016.7858999","url":null,"abstract":"This paper presents a novel approach for the design of creative location-based mixed reality applications. We introduce a framework called DigitalQuest that simplifies adding geolocated virtual content on top of real-world camera input. Unlike previous work, whichreliessolelyonmarkersorimagepatternrecognition,wedefine a \"mirror world\" that facilitates interactive mixed reality. DigitalQuest consists of an editor that allows users to easily add their own content as desired and a mobile application that loads content from a server based on the location of the device. Each piece of virtual content can be organized through the editor so that it appears only in certain circumstances, allowing a designer to determine when and where a virtual object is attached to a real-world location. We have used our editor to create a series of futuristic scavenger hunts in which participating teams must solve puzzles in order to access new virtual context appearing in a mixed reality environment via a mobile phone application. In this paper, we introduce our editor and present an example scavenger hunt game, Morimondo, that was built using it. Specifically, we describe our technique to utilize camera and motion sensors on the mobile phone to enable an appropriate level of user engagement within this game. We are able to obtain realistic augmentations with accurate positioning by leveraging sensor fusion and through the use of filters that compensate for sensor noise, using image processing only for error correction or in special situations. The initial success of this project leads us to believe that DigitalQuest could be used to design a wide range of creative multi-user mixed reality applications.","PeriodicalId":397489,"journal":{"name":"2016 IEEE International Workshop on Mixed Reality Art (MRA)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126271464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}