Proceedings of the 2019 7th International Conference on Information and Education Technology - ICIET 2019最新文献

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Spaced Retrieval Memory Training System for Elderly: an Investigation of Design Criteria 老年人空间检索记忆训练系统:设计标准的探讨
Yin Fang, Chien-Hsu Chen, Z. Hoe
{"title":"Spaced Retrieval Memory Training System for Elderly: an Investigation of Design Criteria","authors":"Yin Fang, Chien-Hsu Chen, Z. Hoe","doi":"10.1145/3323771.3323793","DOIUrl":"https://doi.org/10.1145/3323771.3323793","url":null,"abstract":"Memory destruction affects daily life of the elderly, and dementia is an irreversible brain dysfunction. In non-pharmacological treatments of dementia, spaced retrieval training (SRT) is a memory intervention supporting memory recall and remaining memory capacity. Furthermore, it is easy to learn and execute by caregivers. Studies show interactive technology could reduce cognitive load and increase learning interest of dementia patients. However, related researches of combining interactive technology and SRT are still unclear. The conventional SRT uses typography and pictographs as training content, while employing interactive technology in SRT provides an interactive environment with an intuitive learning experience. Therefore, the objective is developing design criteria of SRT system through observation, interview, and focus group. Twelve elderly people, one social worker, and two caregivers are recruited for observation and interview to collect information for focus group. The results are utilized as design criteria for SRT system and establish foundation for future work.","PeriodicalId":346923,"journal":{"name":"Proceedings of the 2019 7th International Conference on Information and Education Technology - ICIET 2019","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128559428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A LX (Learner eXperience)-Based Evaluation Method of the Education and Training Programs for Professional Software Engineers 基于LX(学习者经验)的专业软件工程师教育培训项目评价方法
A. Kawano, Yuji Motoyama, M. Aoyama
{"title":"A LX (Learner eXperience)-Based Evaluation Method of the Education and Training Programs for Professional Software Engineers","authors":"A. Kawano, Yuji Motoyama, M. Aoyama","doi":"10.1145/3323771.3323789","DOIUrl":"https://doi.org/10.1145/3323771.3323789","url":null,"abstract":"We propose a new design methodology to maximize the training effect in a corporate education and training for professional software engineers. Conventionally, the education and training programs have been designed in a top-down manner based on the long-term strategy on the business and engineering resources development. However, to draw out the learners' high performance from the education and training programs, we need to have an empathy with the learners, and to analyze their expectations and emotions in order to motivate them. Therefore, this paper proposes the learner-centered design methodology of the corporate education and training programs inspired by the design thinking and lean start-up concepts. We define the learning processes in the education and training programs as LX (Learner eXperience), and propose LJM (Learning Journey Map) as the LX evaluation method as an extension of CJM (Customer Journey Map) in UX (User eXperience) design. The LJM enables to evaluate training effect and communicate with stakeholders in the training design expressing the LX quantitatively in a visual form. We applied the proposed design methodology to the education and training programs for professional software engineers in a company to evaluate LX and elicit learner requirements to the programs. We applied the proposed LJM to the education and training program of two levels of the whole program and its LUs (Learning Units), and identified problems in the LX. From the empirical study, we confirm the effectiveness of the proposed methodology.","PeriodicalId":346923,"journal":{"name":"Proceedings of the 2019 7th International Conference on Information and Education Technology - ICIET 2019","volume":"C-31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126486332","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Secu-One: A Proposal of Cyber Security Exercise Tool for Improving Security Management Skill secure - one:提高网络安全管理技能的网络安全演练工具
Tan Omiya, Y. Kadobayashi
{"title":"Secu-One: A Proposal of Cyber Security Exercise Tool for Improving Security Management Skill","authors":"Tan Omiya, Y. Kadobayashi","doi":"10.1145/3323771.3323792","DOIUrl":"https://doi.org/10.1145/3323771.3323792","url":null,"abstract":"A shortage of cyber security personnel is a major problem which is exacerbated by an increase in cyber attacks and the possible demotivation of the mentioned personnel. This shortage could be ameliorated by providing cyber security training to more people; meanwhile, it is crucial to maintain motivations among the cyber security team members within a given organization in order to appropriately address evolving and changing cyber attacks. To overcome the above problems, we propose a cyber security game exercise tool, which focuses on the areas already demonstrated by the existing tools of the same genre. To validate our tool, we conducted cyber security game exercises and evaluated the achievement of our design policy by analyzing the results of our questionnaire provided by the participants. Our analysis shows that our tool is useful for obtaining knowledge and assessing the level of each player.","PeriodicalId":346923,"journal":{"name":"Proceedings of the 2019 7th International Conference on Information and Education Technology - ICIET 2019","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-03-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131926541","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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