ACM SIGGRAPH 2016 Studio最新文献

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Content creation using UE4 使用UE4创建内容
ACM SIGGRAPH 2016 Studio Pub Date : 2016-07-24 DOI: 10.1145/2929484.2970275
Luis Cataldi
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引用次数: 0
Studio project: e-cannons and other robot weapons 工作室项目:电子炮和其他机器人武器
ACM SIGGRAPH 2016 Studio Pub Date : 2016-07-24 DOI: 10.1145/2929484.2970272
Andrew Besmer, G. Derksen
{"title":"Studio project: e-cannons and other robot weapons","authors":"Andrew Besmer, G. Derksen","doi":"10.1145/2929484.2970272","DOIUrl":"https://doi.org/10.1145/2929484.2970272","url":null,"abstract":"In this workshop participants will learn the basics of microcontrollers, sensors and servo-motors to build their own canon. The canon operates similar to a tennis ball machine that shoots 3/4 inch nylon balls for the SIGGRAPH Feuding Cities game. Learn how to build, program and control the canon to shoot and hit targets. Using these techniques participants can experiment with their own design of the ball hopper to feed the canon more ammunition or develop different weapons. The level of this course is introductory and would be of interest to novice and expert programmers, people interested in robotics, game players to developers and anyone who may be curious about electronics. Some programming knowledge is useful as well as a basic understanding of electronics. All electronics and accompanying material will be provided and may be used by the participants of the course. If a participant would like to keep their project they may purchase a kit at a special conference price. These materials must however, be returned if they not purchased.","PeriodicalId":339590,"journal":{"name":"ACM SIGGRAPH 2016 Studio","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130150616","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Studio workshop: e-cannons and other robot weapons 工作室车间:电子炮和其他机器人武器
ACM SIGGRAPH 2016 Studio Pub Date : 2016-07-24 DOI: 10.1145/2929484.2970271
Andrew Besmer, G. Derksen
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引用次数: 0
Lumii: DIY light field prints Lumii: DIY光场打印
ACM SIGGRAPH 2016 Studio Pub Date : 2016-07-24 DOI: 10.1145/2929484.2929487
Matthew Hirsch, Daniel Leithinger, T. Baran
{"title":"Lumii: DIY light field prints","authors":"Matthew Hirsch, Daniel Leithinger, T. Baran","doi":"10.1145/2929484.2929487","DOIUrl":"https://doi.org/10.1145/2929484.2929487","url":null,"abstract":"In this emerging technology demonstration, we show that computational display methods can be used to create hologram-like 3D images on thin, printed surfaces using standard inkjet processes. Participants will receive a light field print of their own 3D-scanned face, created on-site using an inkjet printer. The computed patterns used in creating the print will also be made available to attendees, who will be able to create additional copies at home. The demonstration uses methods that represent a major step forward in the lineage of results presented previously at SIGGRAPH regarding the close integration of light field displays and optimization methods, which have previously been shown to outperform holograms as well as lens-based discretized light field displays in complexity and cost. The enabling innovation behind the demonstration is an improvement in both resolution and pop-out-to-thickness ratio, which allows for printed light field display surfaces that are a fraction of the thickness of the virtual image being displayed.","PeriodicalId":339590,"journal":{"name":"ACM SIGGRAPH 2016 Studio","volume":"32 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120902489","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Do-it-yourself virtual reality experiences on networked mobile devices 在联网移动设备上diy虚拟现实体验
ACM SIGGRAPH 2016 Studio Pub Date : 2016-07-24 DOI: 10.1145/2929484.2929485
Fang-Yu Lee
{"title":"Do-it-yourself virtual reality experiences on networked mobile devices","authors":"Fang-Yu Lee","doi":"10.1145/2929484.2929485","DOIUrl":"https://doi.org/10.1145/2929484.2929485","url":null,"abstract":"Realiteer is an innovative Augmented Reality & Virtual Reality (AR/VR) software content creator. Our lead product, Canvrs, helps artists and software developers create VR/AR-optimal 3D assets and animated special effects by providing them with a VR art studio designed for making VR/AR assets from scratch. Realiteer leverages its proprietary patent-pending technology and creative expertise to acquire and retain users for Canvrs. Its innovative technologies have already been featured in several news outlets, including CCTV, Gizmodo, Tech Times and Stuff Magazine. In the first 9 months of its operation, Realiteer has filed 3 patent applications and launched two proof-of-concept apps that were featured on Google Cardboard and totaled more than 300k in Android and iOS downloads.","PeriodicalId":339590,"journal":{"name":"ACM SIGGRAPH 2016 Studio","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130865948","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Lumio3D: rapid 3D geometry and reflectance acquisition from continuous spherical illumination Lumio3D:快速三维几何和反射率采集从连续的球形照明
ACM SIGGRAPH 2016 Studio Pub Date : 2016-07-24 DOI: 10.1145/2929484.2929486
Borom Tunwattanapong, Wichayut Eaksarayut, Pitchaya Sitthi-amorn
{"title":"Lumio3D: rapid 3D geometry and reflectance acquisition from continuous spherical illumination","authors":"Borom Tunwattanapong, Wichayut Eaksarayut, Pitchaya Sitthi-amorn","doi":"10.1145/2929484.2929486","DOIUrl":"https://doi.org/10.1145/2929484.2929486","url":null,"abstract":"We demonstrate a prototype of a rapid 3D scanner that can capture both the geometry and reflectance properties of an object under 30 seconds. The scanner utilizes custom made LED panels to provide continuous illumination on an object sitting on a rotatable base. Six cameras will be used for capturing images from various viewpoints under different illuminations. The images are then used for creating reflectance maps and later reconstructing the 3D geometry, albedo and specular maps. The resulting geometry and the maps are also of high resolution. The resulting model and maps can be used for photo-realistic interactive rendering of the object through our webbased viewer. The main advantages of our scanner design compared to state of the arts [Weinmann and Klein 2015] will be the improved speed and reduced artifacts due to moving parts.","PeriodicalId":339590,"journal":{"name":"ACM SIGGRAPH 2016 Studio","volume":"1993 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128631692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Stereohaptics: a haptic interaction toolkit for tangible virtual experiences 立体触觉:有形虚拟体验的触觉交互工具包
ACM SIGGRAPH 2016 Studio Pub Date : 2016-07-24 DOI: 10.1145/2929484.2970273
A. Israr, Siyan Zhao, K. McIntosh, Zachary Schwemler, Adam Fritz, John Mars, Job Bedford, Christian Frisson, Ivan Huerta Casado, Maggie Kosek, Babis Koniaris, Kenny Mitchell
{"title":"Stereohaptics: a haptic interaction toolkit for tangible virtual experiences","authors":"A. Israr, Siyan Zhao, K. McIntosh, Zachary Schwemler, Adam Fritz, John Mars, Job Bedford, Christian Frisson, Ivan Huerta Casado, Maggie Kosek, Babis Koniaris, Kenny Mitchell","doi":"10.1145/2929484.2970273","DOIUrl":"https://doi.org/10.1145/2929484.2970273","url":null,"abstract":"With a recent rise in the availability of affordable head mounted gear sets, various sensory stimulations (e.g., visual, auditory and haptics) are integrated to provide seamlessly embodied virtual experience in areas such as education, entertainment, therapy and social interactions. Currently, there is an abundance of available toolkits and application programming interfaces (APIs) for generating the visual and audio content. However, such richness in hardware technologies and software tools is missing in designing haptic experiences. Current solutions to integrate haptic effects are limited due to: i) a user's rigid adaptation to new hardware and software technologies, ii) limited scalability of the existing tools to incorporate haptic hardware and applications, iii) inflexible authoring capabilities, iv) missing infrastructure for storing, playback and distribution, and v) and unreliable hardware for long term usage.","PeriodicalId":339590,"journal":{"name":"ACM SIGGRAPH 2016 Studio","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116808932","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 19
ACM SIGGRAPH 2016 Studio ACM SIGGRAPH 2016 Studio
ACM SIGGRAPH 2016 Studio Pub Date : 1900-01-01 DOI: 10.1145/2929484
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引用次数: 0
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