{"title":"Durable Civic Technology","authors":"Lisa Ward Mather, P. Robinson","doi":"10.4018/978-1-7998-4018-3.ch010","DOIUrl":"https://doi.org/10.4018/978-1-7998-4018-3.ch010","url":null,"abstract":"Minecraft is a video game that allows players to interact with a 3D environment. Launched in 2009, Minecraft has surprisingly durable popularity. Users report that Minecraft is easy to learn and understand, engaging and immersive, and adaptable. Outside North America it has been piloted for urban planning public consultation processes. Five years ago, authors conducted research using key informant interviews. This study asked practicing urban planners in Canada to assess Minecraft's potential. Key findings address Minecraft's usefulness as a visualization tool, its role in building public trust in local planning processes, the place of play in planning, and the challenges associated with its use in public consultation. This chapter explores Minecraft's ongoing use, offers reflections as to how this game could effectively be used for public consultation, and concludes with key lessons for urban planners whose practice intersects with our digitally-enabled world, with a particular focus on new application possibilities in smart city planning projects.","PeriodicalId":305006,"journal":{"name":"Citizen-Responsive Urban E-Planning","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121536420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Emotional Mapping in Local Neighbourhood Planning","authors":"J. Pánek, V. Pászto","doi":"10.4018/978-1-7998-0948-7.ch025","DOIUrl":"https://doi.org/10.4018/978-1-7998-0948-7.ch025","url":null,"abstract":"Urban planning and decision-making can often be elitist and non-participatory processes. Citizens are frequently a neglected part of these activities and are usually only involved in and considered before elections, or are informed about the planned changes at the very last stage, often beyond the possibility to change anything. Nevertheless, citizens have a relevant role in the processes of town planning and administration; and this chapter describes the implementation of a web-based crowdsourcing tool for the collection and visualisation of emotion-based and subjective information on maps used in the neighbourhood planning and revitalisation. The tool was used in four case studies of neighbourhood development consultations in various locations in the Czech Republic in 2015-2018. The results presented in this chapter allow for the replication of the research methodology in other areas, both location-wise as well as topic-wise.","PeriodicalId":305006,"journal":{"name":"Citizen-Responsive Urban E-Planning","volume":"110 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120970325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}