{"title":"Environmental Modeling","authors":"Jean-Luc Sinclair","doi":"10.1201/b15620-5","DOIUrl":"https://doi.org/10.1201/b15620-5","url":null,"abstract":"","PeriodicalId":284317,"journal":{"name":"Principles of Game Audio and Sound Design","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132201476","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Audio Data Reduction","authors":"Jean-Luc Sinclair","doi":"10.4324/9781315184432-12","DOIUrl":"https://doi.org/10.4324/9781315184432-12","url":null,"abstract":"","PeriodicalId":284317,"journal":{"name":"Principles of Game Audio and Sound Design","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121666053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Procedural Audio","authors":"Jean-Luc Sinclair","doi":"10.4324/9781315184432-10","DOIUrl":"https://doi.org/10.4324/9781315184432-10","url":null,"abstract":"","PeriodicalId":284317,"journal":{"name":"Principles of Game Audio and Sound Design","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125413871","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Adaptive Mixing","authors":"Jean-Luc Sinclair","doi":"10.4324/9781315184432-11","DOIUrl":"https://doi.org/10.4324/9781315184432-11","url":null,"abstract":"","PeriodicalId":284317,"journal":{"name":"Principles of Game Audio and Sound Design","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-04-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133503060","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}