{"title":"Using Storytelling to record requirements: Elements for an effective requirements elicitation approach","authors":"N. Boulila, Anne Hoffmann, A. Herrmann","doi":"10.1109/MERE.2011.6043945","DOIUrl":"https://doi.org/10.1109/MERE.2011.6043945","url":null,"abstract":"Existing requirements elicitation approaches have proven insufficient to record complete, consistent, and correct requirements. Studies conducted have shown that 40% of defects in software projects are due to incorrect recorded requirements. Therefore, some innovative approaches have been developed to deal with the lack of addressing the above-mentioned issues including video-based methods. Recent approaches using Storytelling to elicit requirements started to emerge in the field of requirement engineering. However, few experiences have been conducted to investigate which elements of the Storytelling technique are needed to conduct elicitation activities, and how effective Storytelling is in supporting, improving, and complementing existing techniques for the requirements elicitation phase. In this paper, we report on an experiment involving twenty-five domain experts from various industrial companies to collect requirements using a Storytelling technique for a particular ticket machine case. In particular, we investigate the effectiveness of using a Storytelling technique compared to a traditional brainstorming technique. We then sketch out the experimental design of the case study; outline various observations, results, and finally we lay out important findings about telling stories in the context of collecting requirements.","PeriodicalId":263389,"journal":{"name":"2011 Fourth International Workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11)","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123398574","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Virtual world tools for Requirements Engineering","authors":"Steve Russell, Oliver Creighton","doi":"10.1109/MERE.2011.6043944","DOIUrl":"https://doi.org/10.1109/MERE.2011.6043944","url":null,"abstract":"Virtual environments are digital scenes which are now widely familiar to home game players and movie goers. The power of conveying ideas and experiences through realistic 3D presentations is well established, and interactivity with objects and other digital participants is the basis for success in achieving common goals and increasing outcomes such as scores. This experience builds on analogues from military war rooms and childhood role playing with plastic toys and board games.","PeriodicalId":263389,"journal":{"name":"2011 Fourth International Workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131214102","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visualizing requirements: A three dimensional pyramid representation","authors":"Deepti Savio, P. Anitha, P. P. Iyer","doi":"10.1109/MERE.2011.6043943","DOIUrl":"https://doi.org/10.1109/MERE.2011.6043943","url":null,"abstract":"High level requirements that describe the various objectives to be met by a system may not always be fully comprehensible, especially when expressed in textual form. The possibilities of misinterpreting requirements, and missing out on grasping the contextual information associated with requirements increase with several factors. Some of these causes include the volume of interaction between related requirements that affect various stakeholders, the number of communication channels between stakeholders, and the number of stakeholder groups involved in the project. Representing a requirement in one form or the other often results in certain requirement characteristics or attributes not being depicted. In this paper, we propose a novel and intuitive concept of visualizing a given set of requirements (functional or non-functional) for a product or system at various levels of refinement granularity. This sort of representation of requirements would lead to better understanding and analysis of requirements, and simultaneously illustrate multidirectional traceability from the top-most high level requirements right down to requirements at the lowest level of granularity between the layers of refinement in the model.","PeriodicalId":263389,"journal":{"name":"2011 Fourth International Workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11)","volume":"57 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121024742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A report on select research opportunities in requirements engineering for videogame development","authors":"David Callele, E. Neufeld, Kevin A. Schneider","doi":"10.1109/MERE.2011.6043942","DOIUrl":"https://doi.org/10.1109/MERE.2011.6043942","url":null,"abstract":"Requirements engineering research in videogame development is a relatively new field. This paper summarizes our work in the area then reviews the prior academic and trade press. We then present brief overviews of numerous research opportunities in the videogame domain that arose from our research program yet remain open questions with the goal of providing other researchers with a concise directory of interesting research possibilities.","PeriodicalId":263389,"journal":{"name":"2011 Fourth International Workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11)","volume":"132 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133580648","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A summary of the fourth international workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11)","authors":"Oliver Creighton, David Callele, O. Gotel","doi":"10.1109/MERE.2011.6043946","DOIUrl":"https://doi.org/10.1109/MERE.2011.6043946","url":null,"abstract":"The 4th international workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11) was held in conjunction with the 19th IEEE International Requirements Engineering Conference (RE'11). It comprised six peer-reviewed technical papers and four interactive sessions. This workshop summary outlines the goals and structure of the MERE series of workshops and provides a synopsis of the 2011 event.","PeriodicalId":263389,"journal":{"name":"2011 Fourth International Workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129565434","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Artwork for requirements definition","authors":"Steve Russell, Oliver Creighton","doi":"10.1109/MERE.2011.6043941","DOIUrl":"https://doi.org/10.1109/MERE.2011.6043941","url":null,"abstract":"Project vision is a key commodity in building a team with a common outlook. Drawings are a common tool in sharing vision, so a more disciplined and reproducible approach to this medium could be of significant value across families of project work. Moving from disposable discussion guide sketches and incompletely defined high-quality paintings to a methodology in line with other media like UML diagrams calls for more thought in the meaning, utility, and long-term value of various forms of whiteboard sketches, concept art, and brochure quality depictions.","PeriodicalId":263389,"journal":{"name":"2011 Fourth International Workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130336331","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Continuous demonstration","authors":"H. Stangl, Oliver Creighton","doi":"10.1145/2048237.2048252","DOIUrl":"https://doi.org/10.1145/2048237.2048252","url":null,"abstract":"Communication is one of the big challenges in system development. But it requires stakeholders to have a common understanding to be successful. System demonstrations can serve as a good starting point for discussion, but they can only be given once the required functionality has been implemented. We want to bring system demonstrations as early into the development lifecycle as after the initial requirements elicitation. To cope with the non-existence of the system at that time, we substitute real system demonstrations by semi-automatically generated videos that depict the interaction between user and system.","PeriodicalId":263389,"journal":{"name":"2011 Fourth International Workshop on Multimedia and Enjoyable Requirements Engineering (MERE'11)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115098619","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}