Playing SmartPub Date : 1900-01-01DOI: 10.7551/mitpress/11723.003.0003
C. Meikle
{"title":"What Is This Book?","authors":"C. Meikle","doi":"10.7551/mitpress/11723.003.0003","DOIUrl":"https://doi.org/10.7551/mitpress/11723.003.0003","url":null,"abstract":"","PeriodicalId":236766,"journal":{"name":"Playing Smart","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121049157","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Playing SmartPub Date : 1900-01-01DOI: 10.7551/mitpress/11723.003.0007
{"title":"Do Video Games Have Artificial Intelligence?","authors":"","doi":"10.7551/mitpress/11723.003.0007","DOIUrl":"https://doi.org/10.7551/mitpress/11723.003.0007","url":null,"abstract":"","PeriodicalId":236766,"journal":{"name":"Playing Smart","volume":"119 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122047914","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Playing SmartPub Date : 1900-01-01DOI: 10.7551/mitpress/11723.003.0004
J. Togelius, Jesper Juul, G. Long, W. Uricchio, M. Consalvo
{"title":"In the Beginning of AI, There Were Games","authors":"J. Togelius, Jesper Juul, G. Long, W. Uricchio, M. Consalvo","doi":"10.7551/mitpress/11723.003.0004","DOIUrl":"https://doi.org/10.7551/mitpress/11723.003.0004","url":null,"abstract":"The first working digital computers were developed in the late 1940s or early 1950s, depending on your exact definition of computer, and they were immediately used to play games. In fact, in at least one instance, a program for playing a game was written and executed by hand, using pen and paper because a sufficiently powerful computer to run the program had not been built yet. The eager inventor (and player) was none other than Alan Turing, one of the founding fathers of computer science and artificial intelligence. The year was 1948. The game was Chess (figure 1.1). Turing acted as the computer (computing all the moves by hand) when using this algorithm to play against a good friend.\u0000 1","PeriodicalId":236766,"journal":{"name":"Playing Smart","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121686674","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Playing SmartPub Date : 1900-01-01DOI: 10.7551/mitpress/11723.003.0012
{"title":"General Intelligence and Games in General","authors":"","doi":"10.7551/mitpress/11723.003.0012","DOIUrl":"https://doi.org/10.7551/mitpress/11723.003.0012","url":null,"abstract":"","PeriodicalId":236766,"journal":{"name":"Playing Smart","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127902231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Playing SmartPub Date : 1900-01-01DOI: 10.7551/mitpress/11723.003.0009
{"title":"Do Games Learn from You When You Play Them?","authors":"","doi":"10.7551/mitpress/11723.003.0009","DOIUrl":"https://doi.org/10.7551/mitpress/11723.003.0009","url":null,"abstract":"","PeriodicalId":236766,"journal":{"name":"Playing Smart","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124307241","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Playing SmartPub Date : 1900-01-01DOI: 10.7551/mitpress/11723.003.0008
{"title":"Growing a Mind and Learning to Play","authors":"","doi":"10.7551/mitpress/11723.003.0008","DOIUrl":"https://doi.org/10.7551/mitpress/11723.003.0008","url":null,"abstract":"","PeriodicalId":236766,"journal":{"name":"Playing Smart","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125663687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Playing SmartPub Date : 1900-01-01DOI: 10.7551/mitpress/11723.003.0005
J. Togelius, Jesper Juul, G. Long, W. Uricchio, M. Consalvo
{"title":"Do You Need to Be Intelligent to Play Games?","authors":"J. Togelius, Jesper Juul, G. Long, W. Uricchio, M. Consalvo","doi":"10.7551/mitpress/11723.003.0005","DOIUrl":"https://doi.org/10.7551/mitpress/11723.003.0005","url":null,"abstract":"Shall we play a game? You choose: Chess, Super Mario Bros., or Angry Birds. I'm giving you a choice because I don't know whether you are familiar with all three of them. I talked about Chess in the previous chapter: the Western's world's arguably most famous board game, played by physically moving pieces such as pawns, kings, and queens on a board with alternating black and white squares. By moving these pieces so that they threaten and capture your opponent's pieces, you can ultimately win over your opponent by surrounding her king. It has changed little since it was invented millennia ago.","PeriodicalId":236766,"journal":{"name":"Playing Smart","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122078574","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}