{"title":"GPU Ray Tracing in Non-Euclidean Spaces","authors":"Tiago Novello, V. Silva, L. Velho","doi":"10.2200/s01164ed1v01y202202vcp034","DOIUrl":"https://doi.org/10.2200/s01164ed1v01y202202vcp034","url":null,"abstract":"","PeriodicalId":216488,"journal":{"name":"Synthesis Lectures on Visual Computing","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115025368","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Cloth Simulation for Computer Graphics","authors":"Tuur Stuyck","doi":"10.2200/S00867ED1V01Y201807VCP032","DOIUrl":"https://doi.org/10.2200/S00867ED1V01Y201807VCP032","url":null,"abstract":"Abstract Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects ...","PeriodicalId":216488,"journal":{"name":"Synthesis Lectures on Visual Computing","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121124944","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Attene, Marco Livesu, S. Lefebvre, T. Funkhouser, S. Rusinkiewicz, S. Ellero, Jonàs Martínez, Amit H. Bermano
{"title":"Design, Representations, and Processing for Additive Manufacturing","authors":"M. Attene, Marco Livesu, S. Lefebvre, T. Funkhouser, S. Rusinkiewicz, S. Ellero, Jonàs Martínez, Amit H. Bermano","doi":"10.2200/S00847ED1V01Y201804VCP031","DOIUrl":"https://doi.org/10.2200/S00847ED1V01Y201804VCP031","url":null,"abstract":"Abstract The wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called \"computational fabrication\" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions. Table of Contents: Acknowledgments / Introduction / Practices and Considerations for Additive Manufacturing / Design for Additive Manufacturing / Process Planning / Open Challenges / Bibliography / Authors' Biographies","PeriodicalId":216488,"journal":{"name":"Synthesis Lectures on Visual Computing","volume":"111 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126643482","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}