{"title":"3D across media: ceramics, print and VR","authors":"J. Aguilera, J. Goebel, M. Mann","doi":"10.1145/3092878.3092880","DOIUrl":"https://doi.org/10.1145/3092878.3092880","url":null,"abstract":"Unlike art courses that are designed around particular media or techniques without digital tools, the 3D immersion workshop at the University of Hawai'i-Hilo [Hughes 2016] was designed across three different media - ceramics, 3D printing and virtual reality (VR) - with the specific intention that students would explore the three dimensional form as tactile and malleable with their hands, digitized and then altered and printed, and finally arranged in space as a virtual environment to be navigated. Faculty in ceramics, printmaking and VR worked together designing the assignments and making adjustments as the class progressed. Students used a wide variety of techniques, software, methods and devices to respond to the assignments in a unique way.","PeriodicalId":165948,"journal":{"name":"ACM SIGGRAPH 2017 Educator's Forum","volume":"135 15","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114100589","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Is this possible?: massive online inter-institutional student production","authors":"M. Aoki, W. Joel, A. Ursyn, J. Pollak","doi":"10.1145/3092878.3092879","DOIUrl":"https://doi.org/10.1145/3092878.3092879","url":null,"abstract":"The Massive Collaborative Animation Project is a multi-year, multi-school, global animation production currently entering its second year of production. Initiated in the summer of 2016 at the annual SIGGRAPH conference in Anaheim, CA, by Dr. William Joel (Western Connecticut State University), the purpose of MCAP is to allow undergraduate students and faculty from institutions around the world to join together in the creation of an original computer animation. A single animation and visual effects production is a highly collaborative effort that utilizes multiple, interconnected teams. As such, industry needs workers that have experience with the intricacies involved in team-based projects. Many schools have animation components in their curricula, but may not have either the resources or student numbers to engage in the creation of extensive animation projects. By creating a platform for such schools to work together, sharing their resources and expertise, MCAP provides a mechanism to enrich these students' educational experiences, as well as hopefully provide a model for other collaborative projects.","PeriodicalId":165948,"journal":{"name":"ACM SIGGRAPH 2017 Educator's Forum","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129195962","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Interdisciplinary study of reflectance transformation imaging processes for the creation of normal map libraries from high-resolution scan data","authors":"D. Halbstein, Nitin Sampat, M. Pietras","doi":"10.1145/3092878.3092881","DOIUrl":"https://doi.org/10.1145/3092878.3092881","url":null,"abstract":"We present an interdisciplinary collaborative study done at the Rochester Institute of Technology, which investigated the feasibility of capturing the texture of physical 3D objects using a homemade device designed to perform Reflectance Transformation Imaging (RTI). RTI is a computational photographic technique that uses multiple captures to recreate light-interactive texture maps; this is accomplished by multiple images where the camera is stationary, and a point light source is moved around the object. The technique of RTI itself is not new; it was invented by Malzbender and Gelb, two research scientists at Hewlett Packard labs, and described in a paper titled \"Polynomial Texture Mapping (PTM),\" published in 2001 [Malzbender et al. 2001]. Our project brought together students from RIT's School of Photographic Arts and Sciences, and the 3D Digital Design department in the School of Design. Under the guidance of faculty from both departments, the students shared their own resources and expertise to create a functioning RTI device from inexpensive parts, which was then used to produce high-resolution normal maps for use in computer graphics applications. From a pedagogical standpoint, the project enabled two diverse groups of students to understand each other's approaches to technology by building a device that leveraged the expertise of both sets. From a technical standpoint, we demonstrated that a highly accurate system such as an RTI device could be constructed of essentially \"found objects.\" Finally, the project itself was accomplished \"under the bureaucratic radar,\" by virtue of an informal alliance based on shared interests.","PeriodicalId":165948,"journal":{"name":"ACM SIGGRAPH 2017 Educator's Forum","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122323733","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}