{"title":"History and Future Trends of Multicore Computer Architecture","authors":"Abdulrahman N. Alseqyani, Abdullah Almutairi","doi":"10.5121/ijcga.2023.13201","DOIUrl":"https://doi.org/10.5121/ijcga.2023.13201","url":null,"abstract":"The multicore technology concept is centered on the parallel computing possibility that can boost computer efficiency and speed by integrating two or more CPUs (Central Processing Units) in a single chip. A multicore architecture places multiple processor cores and groups them as one physical processor. The primary goal is to develop a system that can handle and complete more than one task at the same time, thereby getting a better system performance in general. This paper will describe the history and future trends of multicore computer architecture.","PeriodicalId":137373,"journal":{"name":"International Journal of Computer Graphics & Animation","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129556849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Negative Attributes of the Metaverse Based on Thematic Analysis of Movie “belle” and “ready Player One”","authors":"Y. Seo, Austin Kang","doi":"10.5121/ijcga.2023.13101","DOIUrl":"https://doi.org/10.5121/ijcga.2023.13101","url":null,"abstract":"This study aims to examine the potential negative attributes of the metaverse in which multiple users conduct social, cultural, and economic activities, interacting with each other through avatars. We analyzed movies about the metaverse, \"Belle\" and \"Ready Player One,\" showing some negative attributes of the metaverse platform using thematic analysis. In \"Belle,\" privacy-related threats and security-related threats were derived. On the other hand, in \"Ready Player One,\" privacy-related threats, security-related threats, economy, and addiction issues were derived. Therefore, it is necessary to systematically classify the negative attributes related to the metaverse for its sustainable development. Furthermore, it is required to form a social discourse on these issues and to establish countermeasures.","PeriodicalId":137373,"journal":{"name":"International Journal of Computer Graphics & Animation","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130998480","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Giving a Voice to Minority: Practical Exploration of Ethnographic Animation","authors":"Yijing Wang, Yin Zhang","doi":"10.5121/ijcga.2022.12301","DOIUrl":"https://doi.org/10.5121/ijcga.2022.12301","url":null,"abstract":"Ethnographic animation, a novel form of visual ethnography, is capable of recording and representing traditional cultures, experiences, memories and other non-textual historical materials and cultural elements of ethnic minority groups. As a medium tasked with recording facts, how to ensure that the content displayed by ethnographic animation is true and accurate is an issue that animators need to pay attention to. Based on the author's ethnographic animated short film Longhorn Miao’s Love Songs, this paper demonstrates that establishing a balanced relationship between etic and emic perspectives and applying participatory design methods in the process of ethnic animation practice can effectively help community members express their cultural views and voice through animation, thus showing the cultural interpretation of ethnic minorities to the greatest extent. The research results of this paper will provide a reference paradigm for animation practice related to ethnic minorities.","PeriodicalId":137373,"journal":{"name":"International Journal of Computer Graphics & Animation","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130590839","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}