Real GamesPub Date : 1900-01-01DOI: 10.7551/mitpress/12109.003.0005
{"title":"Facebook Games Were Evil","authors":"","doi":"10.7551/mitpress/12109.003.0005","DOIUrl":"https://doi.org/10.7551/mitpress/12109.003.0005","url":null,"abstract":"","PeriodicalId":137212,"journal":{"name":"Real Games","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122122251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Real GamesPub Date : 1900-01-01DOI: 10.7551/mitpress/12109.003.0004
{"title":"Introduction: Welcome to the Discourse of the Real: Constituting the Boundaries of Games and Player","authors":"","doi":"10.7551/mitpress/12109.003.0004","DOIUrl":"https://doi.org/10.7551/mitpress/12109.003.0004","url":null,"abstract":"","PeriodicalId":137212,"journal":{"name":"Real Games","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129922806","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Real GamesPub Date : 1900-01-01DOI: 10.7551/mitpress/12109.003.0007
Espen Aarseth
{"title":"The Game Itself","authors":"Espen Aarseth","doi":"10.7551/mitpress/12109.003.0007","DOIUrl":"https://doi.org/10.7551/mitpress/12109.003.0007","url":null,"abstract":"In this paper, we reassess the notion and current state of ludohermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology, then, determines a vital aspect of the quality of the analysis.","PeriodicalId":137212,"journal":{"name":"Real Games","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115382089","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}