Proceedings of the 2021 ACM International Conference on Interactive Media Experiences最新文献

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Graphic Novel Subtitles: Requirement Elicitation and System Implementation 绘本小说字幕:需求激发与系统实现
Amy Gourlay, Mike Crabb
{"title":"Graphic Novel Subtitles: Requirement Elicitation and System Implementation","authors":"Amy Gourlay, Mike Crabb","doi":"10.1145/3452918.3465489","DOIUrl":"https://doi.org/10.1145/3452918.3465489","url":null,"abstract":"Consuming subtitled video content relies on a viewers ability to match up and understand a number of visual inputs simultaneously. This can create challenges in immersion due to the overall readability of subtitles and the speed at which they are presented. In this paper we introduce Graphic Novel Subtitles as an alternative media consumption method that is based on combining video keyframes with subtitle text to create a comic-type experience. We carry out a requirement elicitation survey with 34 participants in order to explore this concept in more detail and identify key features that we present as system requirements.We then introduce a system that can automatically generate a graphic novel from video and subtitle files, and discuss our future evaluation plans.","PeriodicalId":128635,"journal":{"name":"Proceedings of the 2021 ACM International Conference on Interactive Media Experiences","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124892977","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Proceedings of the 2021 ACM International Conference on Interactive Media Experiences 2021年ACM互动媒体体验国际会议论文集
{"title":"Proceedings of the 2021 ACM International Conference on Interactive Media Experiences","authors":"","doi":"10.1145/3452918","DOIUrl":"https://doi.org/10.1145/3452918","url":null,"abstract":"","PeriodicalId":128635,"journal":{"name":"Proceedings of the 2021 ACM International Conference on Interactive Media Experiences","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126210571","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Musical Haptic Wearables for Synchronisation of Visually-impaired Performers: a Co-design Approach 用于视障表演者同步的音乐触觉可穿戴设备:一种协同设计方法
L. Turchet, David Baker, T. Stockman
{"title":"Musical Haptic Wearables for Synchronisation of Visually-impaired Performers: a Co-design Approach","authors":"L. Turchet, David Baker, T. Stockman","doi":"10.1145/3452918.3458803","DOIUrl":"https://doi.org/10.1145/3452918.3458803","url":null,"abstract":"The emergence of new technologies is providing opportunities to develop novel solutions that facilitate the integration of visually-impaired people in different activities of our daily life, including collective music making. This paper presents a study conducted with visually-impaired music performers, which involved a participatory approach to the design of accessible technologies for musical communication in group playing. We report on three workshops that were conducted together with members of an established ensemble of solely visually-impaired musicians. The first workshop focused on the identification of the participants’ needs during the activity of playing in groups and how technology could satisfy such needs. The second and third workshops investigated, respectively, the activities of choir singing and instrument playing in ensemble, focusing on the key issue of synchronisation that was identified in the first workshop. The workshops involved prototypes of musical haptic wearables, which were co-designed and evaluated by the participants. Overall, results indicate that wireless tactile communication represents a promising avenue to cater effectively to the needs of visually-impaired performers.","PeriodicalId":128635,"journal":{"name":"Proceedings of the 2021 ACM International Conference on Interactive Media Experiences","volume":"153 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114792284","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Augmented Reality-Based Remote Family Visits in Nursing Homes 基于增强现实的养老院远程家庭访问
A. Toet, H. Stokking, Tessa Klunder, Z. V. Berlo, Bram Smeets, O. Niamut
{"title":"Augmented Reality-Based Remote Family Visits in Nursing Homes","authors":"A. Toet, H. Stokking, Tessa Klunder, Z. V. Berlo, Bram Smeets, O. Niamut","doi":"10.1145/3452918.3465502","DOIUrl":"https://doi.org/10.1145/3452918.3465502","url":null,"abstract":"During the COVID-19 pandemic, many nursing homes had to restrict visitations. This had a major negative impact on the wellbeing of residents and their family members. In response, residents and family members increasingly resorted to mediated communication to maintain social contact. To facilitate high-quality mediated social contact between residents in nursing homes and remote family members, we developed an augmented reality (AR)-based communication tool. In this study, we compared the user experience (UX) of AR-communication with that of video calling, for 10 pairs of residents and family members. We measured enjoyment, spatial presence and social presence, attitudes, behavior and conversation duration. In the AR-communication condition, residents perceived a 3D projection of their remote family member onto a chair placed in front of them. In the video calling condition, the family member was shown using 2D video. In both conditions, the family member perceived the resident in the video calling mode on a 2D screen. While residents reported no differences in their UX between both conditions, family members reported higher spatial presence for the AR-communication condition compared to video-calling. Conversation durations were significantly longer during AR-communication than during video calling. We tentatively suggest that there may be (unconscious) differences in UX during AR-based communication compared to video calling.","PeriodicalId":128635,"journal":{"name":"Proceedings of the 2021 ACM International Conference on Interactive Media Experiences","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127309922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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