Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences最新文献

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CardioSounds: Real-time Auditory Assistance for Supporting Cardiac Diagnostic and Monitoring 心脏超声:支持心脏诊断和监测的实时听觉辅助
Andrea Lorena Aldana Blanco, S. Grautoff, T. Hermann
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引用次数: 6
Mood Visualiser: Augmented Music Visualisation Gauging Audience Arousal 情绪可视化器:增强音乐可视化测量观众兴奋
Anand Subramaniam, M. Barthet
{"title":"Mood Visualiser: Augmented Music Visualisation Gauging Audience Arousal","authors":"Anand Subramaniam, M. Barthet","doi":"10.1145/3123514.3123517","DOIUrl":"https://doi.org/10.1145/3123514.3123517","url":null,"abstract":"In many Western performing art traditions, audiences have been ascribed a position of receiver not bearing creative roles. Such perception of audiences sees a radical shift in contemporary participatory art which fosters a greater creative involvement and appropriation of audiences. In this paper, we augment the music listening experience through sound-reactive visuals which vary according to listeners' arousal response. Our approach seeks to involve audiences in the live generation of visuals accompanying music, giving participants an indirect, yet creative, role. We present an implementation of our concept, Mood Visualiser, a web application which receives data from a wireless bio-sensing platform used to characterise the arousal response of listeners at the physiological level. Mood Visualiser provides an artistic visual representation of the music and the listening experience derived from both the audio and physiological domains. We describe and evaluate a use case that focuses on a listener's electro-dermal activity (EDA), a correlate of arousal (or excitement). Feedback received in user surveys was overall positive and we identified further design challenges around the visual expression of emotions perceived in music, and the suitability of sensor interfaces during the music listening activity.","PeriodicalId":282371,"journal":{"name":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","volume":"168 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132436185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Exploring Computational Music Thinking in a Workshop Setting with Primary and Secondary School Children 以中小学生为研究对象,探索计算音乐思维
D. Hug, Serge Petralito, Sarah Hauser, Anna Lamprou, A. Repenning, Didier Bertschinger, Nadine Stüber, Markus Cslovjecsek
{"title":"Exploring Computational Music Thinking in a Workshop Setting with Primary and Secondary School Children","authors":"D. Hug, Serge Petralito, Sarah Hauser, Anna Lamprou, A. Repenning, Didier Bertschinger, Nadine Stüber, Markus Cslovjecsek","doi":"10.1145/3123514.3123515","DOIUrl":"https://doi.org/10.1145/3123514.3123515","url":null,"abstract":"Motivated by the essential role of music in children's lives, the potential of sound as sensory modality, and the importance of teaching Computational Thinking, there is great pedagogical potential in the integration of musical and computational thinking into \"Computational Music Thinking\". In this paper we report a pilot study exploring research and design approaches in creating learning environments and tools, which stimulate the interest of children and adolescents for both computer science and music in a sustainable way in the context of creative, self-guided activities. For the purposes of the study, two online tools, AgentCubes online, a 3D game design environment, and Ludosonica, an interactive music composition and performance system, were employed in a series of workshops designed for primary and secondary school children. Results from the study generally confirm the pedagogical potential of Computational Music Thinking and point toward promising future research directions.","PeriodicalId":282371,"journal":{"name":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132239037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Aural Fabric: an interactive textile sonic map 听觉织物:一个互动的纺织品声音地图
A. Milo, J. Reiss
{"title":"Aural Fabric: an interactive textile sonic map","authors":"A. Milo, J. Reiss","doi":"10.1145/3123514.3123565","DOIUrl":"https://doi.org/10.1145/3123514.3123565","url":null,"abstract":"The Aural Fabric is an interactive textile sonic map created to promote engagement in acoustic awareness towards the built environment. It fosters discussions on the aural environment of our cities by allowing users to experience binaural recordings captured during a soundwalk. The touch of the conductive areas embroidered of the surface on the map can be sensed by two capacitive boards stitched on the map. These are externally connected to an embedded computer processing unit, Bela. The recordings can be intuitively mixed together offering exploratory and performative recall of the material collected.","PeriodicalId":282371,"journal":{"name":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126653876","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Distance in audio for VR: constraints and opportunities VR音频中的距离:限制和机遇
A. McArthur, M. Sandler, R. Stewart
{"title":"Distance in audio for VR: constraints and opportunities","authors":"A. McArthur, M. Sandler, R. Stewart","doi":"10.1145/3123514.3123530","DOIUrl":"https://doi.org/10.1145/3123514.3123530","url":null,"abstract":"Spatial audio is enjoying a surge in attention in both scene and object based paradigms, due to the trend for, and accessibility of, immersive experience. This has been enabled through convergence in computing enhancements, component size reduction, and associated price reductions. For the first time, applications such as virtual reality (VR) are technologies for the consumer. Audio for VR is captured to provide a counterpart to the video or animated image, and can be rendered to combine elements of physical and psychoacoustic modelling, as well as artistic design. Given that distance is an inherent property of spatial audio, that it can augment sound's efficacy in cueing user attention (a problem which practitioners are seeking to solve), and that conventional film sound practices have intentionally exploited its use, the absence of research on its implementation and effects in immersive environments is notable. This paper sets out the case for its importance, from a perspective of research and practice. It focuses on cinematic VR, whose challenges for spatialized audio are clear, and at times stretches beyond the restrictions specific to distance in audio for VR, into more general audio constraints.","PeriodicalId":282371,"journal":{"name":"Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-08-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126959681","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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