Exploring Computational Music Thinking in a Workshop Setting with Primary and Secondary School Children

D. Hug, Serge Petralito, Sarah Hauser, Anna Lamprou, A. Repenning, Didier Bertschinger, Nadine Stüber, Markus Cslovjecsek
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引用次数: 4

Abstract

Motivated by the essential role of music in children's lives, the potential of sound as sensory modality, and the importance of teaching Computational Thinking, there is great pedagogical potential in the integration of musical and computational thinking into "Computational Music Thinking". In this paper we report a pilot study exploring research and design approaches in creating learning environments and tools, which stimulate the interest of children and adolescents for both computer science and music in a sustainable way in the context of creative, self-guided activities. For the purposes of the study, two online tools, AgentCubes online, a 3D game design environment, and Ludosonica, an interactive music composition and performance system, were employed in a series of workshops designed for primary and secondary school children. Results from the study generally confirm the pedagogical potential of Computational Music Thinking and point toward promising future research directions.
以中小学生为研究对象,探索计算音乐思维
由于音乐在儿童生活中的重要作用,声音作为感官形态的潜力,以及教学计算思维的重要性,将音乐和计算思维整合到“计算音乐思维”中具有巨大的教学潜力。在本文中,我们报告了一项试点研究,探索了创造学习环境和工具的研究和设计方法,这些环境和工具在创造性的自我指导活动的背景下,以可持续的方式激发儿童和青少年对计算机科学和音乐的兴趣。为了研究的目的,两个在线工具AgentCubes online(一个3D游戏设计环境)和Ludosonica(一个互动音乐创作和演奏系统)被用于为中小学生设计的一系列讲习班。研究结果总体上证实了计算音乐思维的教学潜力,并指出了未来有希望的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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