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Lightning-fast Boundary Element Method 快速边界元法
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731196
Jiong Chen, Florian Schäfer, Mathieu Desbrun
{"title":"Lightning-fast Boundary Element Method","authors":"Jiong Chen, Florian Schäfer, Mathieu Desbrun","doi":"10.1145/3731196","DOIUrl":"https://doi.org/10.1145/3731196","url":null,"abstract":"Boundary element methods (BEM) for solving linear elliptic partial differential equations have gained traction in a wide range of graphics applications: they eliminate the need for volumetric meshing by solving for variables exclusively on the domain boundary through a linear boundary integral equation (BIE). However, BEM often generate dense and ill-conditioned linear systems that lead to poor computational scalability and substantial memory demands for large-scale problems, limiting their applicability and efficiency in practice. In this paper, we address these limitations by generalizing the Kaporin-based approach to <jats:italic toggle=\"yes\">asymmetric</jats:italic> preconditioning: we construct a sparse approximation of the inverse-LU factorization of <jats:italic toggle=\"yes\">arbitrary</jats:italic> BIE matrices in a massively parallel manner. Our sparse inverse-LU factorization, when employed as a preconditioner for the generalized minimal residual (GMRES) method, significantly enhances the efficiency of BIE solves, often yielding orders-of-magnitude speedups in solving times.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"130 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712417","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Multiple Importance Reweighting for Path Guiding 路径引导的多重重要性重加权
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731144
Zhimin Fan, Yiming Wang, Chenxi Zhou, Ling-Qi Yan, Yanwen Guo, Jie Guo
{"title":"Multiple Importance Reweighting for Path Guiding","authors":"Zhimin Fan, Yiming Wang, Chenxi Zhou, Ling-Qi Yan, Yanwen Guo, Jie Guo","doi":"10.1145/3731144","DOIUrl":"https://doi.org/10.1145/3731144","url":null,"abstract":"Contemporary path guiding employs an iterative training scheme to fit radiance distributions. However, existing methods combine the estimates generated in each iteration merely within image space, overlooking differences in the convergence of distribution fitting over individual light paths. This paper formulates the estimation combination task as a path reweighting process. To compute spatio-directional varying combination weights, we propose <jats:italic toggle=\"yes\">multiple importance reweighting</jats:italic> , leveraging the importance distributions from multiple guiding iterations. We demonstrate that our proposed path-level reweighting makes guiding algorithms less sensitive to noise and overfitting in distributions. This facilitates a finer subdivision of samples both spatially and temporally (i.e., over iterations), which leads to additional improvements in the accuracy of distributions and samples. Inspired by adaptive multiple importance sampling (AMIS), we introduce a simple yet effective mixture-based weighting scheme with theoretically guaranteed consistency, demonstrating good practical performance compared to alternative weighting schemes. To further foster usage with high sample rates, we introduce a hyperparameter that controls the size of sample storage. When this size limit is exceeded, low-valued samples are splatted during rendering and reweighted using a partial mixture of distributions. We found limiting the storage size reduces memory overhead and keeps variance reduction and bias comparable to the unlimited ones. Our method is largely agnostic to the underlying guiding method and compatible with conventional pixel reweighting techniques. Extensive evaluations underscore the feasibility of our approach in various scenes, achieving variance reduction with negligible bias over state-of-the-art solutions within equal sample rates and rendering time.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"22 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Multi-Dimensional Procedural Wave Noise 多维程序波噪声
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730928
Pascal Guehl, Rémi Allègre, Guillaume Gilet, Basile Sauvage, Marie-Paule Cani, Jean-Michel Dischler
{"title":"Multi-Dimensional Procedural Wave Noise","authors":"Pascal Guehl, Rémi Allègre, Guillaume Gilet, Basile Sauvage, Marie-Paule Cani, Jean-Michel Dischler","doi":"10.1145/3730928","DOIUrl":"https://doi.org/10.1145/3730928","url":null,"abstract":"While precise spectral control can be achieved through sparse convolution, corresponding state of the art noise models are typically too expensive for solid noise. We introduce an alternative, wave-based procedural noise model, fast enough to be used in any dimension. We express the noise in the spectral domain and then apply an inverse Fourier transform (FT), requiring the computation of a multidimensional integral. Our contribution is a novel, efficient way to perform this computation, using a sum of precomputed complex-valued hyperplanar wave-functions, oriented in random directions. We show that using suitable wave profiles and combination operators, our model is able to extend to 3D a number of Gaussian and non-Gaussian noises, including Gabor, by-example and Phasor noises, as well as generate novel cellular noises. Our versatile and controllable solid noise model is very compact, a key feature for complex power spectrum and animated noises. We illustrate this through the design of 2D, 3D, and 3D+t materials using color, transparency and style transfer functions.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"90 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712159","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Faraday Cage Estimation of Normals for Point Clouds and Ribbon Sketches 点云法线的法拉第笼估计与带状草图
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731212
Daniel Scrivener, Daniel Cui, Ellis Coldren, S. Mazdak Abulnaga, Mikhail Bessmeltsev, Edward Chien
{"title":"Faraday Cage Estimation of Normals for Point Clouds and Ribbon Sketches","authors":"Daniel Scrivener, Daniel Cui, Ellis Coldren, S. Mazdak Abulnaga, Mikhail Bessmeltsev, Edward Chien","doi":"10.1145/3731212","DOIUrl":"https://doi.org/10.1145/3731212","url":null,"abstract":"We propose a novel method (FaCE) for normal estimation of unoriented point clouds and VR ribbon sketches that leverages a modeling of the Faraday cage effect. Input points, or a sampling of the ribbons, form a conductive cage and shield the interior from external fields. The gradient of the maximum field strength over external field scenarios is used to estimate a normal at each input point or ribbon. The electrostatic effect is modeled with a simple Poisson system, accommodating intuitive user-driven sculpting via the specification of point charges and Faraday cage points. On inputs sampled from clean, watertight meshes, our method achieves comparable normal quality to existing methods tailored for this scenario. On inputs containing interior structures and artifacts, our method produces superior surfacing output when combined with Poisson Surface Reconstruction. In the case of ribbon sketches, our method accommodates sparser ribbon input while maintaining an accurate geometry, allowing for greater flexibility in the artistic process. We demonstrate superior performance to an existing approach for surfacing ribbon sketches in this sparse setting.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"2 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712161","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Correct your balance heuristic: Optimizing balance-style multiple importance sampling weights 纠正你的平衡启发式:优化平衡风格的多重重要抽样权重
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730819
Qingqin Hua, Pascal Grittmann, Philipp Slusallek
{"title":"Correct your balance heuristic: Optimizing balance-style multiple importance sampling weights","authors":"Qingqin Hua, Pascal Grittmann, Philipp Slusallek","doi":"10.1145/3730819","DOIUrl":"https://doi.org/10.1145/3730819","url":null,"abstract":"Multiple importance sampling (MIS) is a vital component of most rendering algorithms. MIS computes a weighted sum of samples from many different techniques to achieve generalization, that is, to handle a wide range of scene types and lighting effects. A key factor to the performance of MIS is the choice of weighting function. The go-to default - the balance heuristic - performs well in many cases, but prior work has shown that it can yield unsatisfactory results. A number of challenges cause this suboptimal performance, including low-variance techniques, sample correlation, and unknown sampling densities. Prior work has suggested improvements for some of these problems, but a general optimal solution has yet to be found. We propose a general and practical weight correction scheme: We optimize, on-the-fly, a set of correction factors that are multiplied into any baseline MIS heuristic (e.g., balance or power). We demonstrate that this approach yields consistently better equal-time performance on two rendering applications: bidirectional algorithms and resampled importance sampling for direct illumination.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"79 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Leapfrog Flow Maps for Real-Time Fluid Simulation 跨越式流动地图实时流体模拟
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731180
Yuchen Sun, Junlin Li, Ruicheng Wang, Sinan Wang, Zhiqi Li, Bart G. van Bloemen Waanders, Bo Zhu
{"title":"Leapfrog Flow Maps for Real-Time Fluid Simulation","authors":"Yuchen Sun, Junlin Li, Ruicheng Wang, Sinan Wang, Zhiqi Li, Bart G. van Bloemen Waanders, Bo Zhu","doi":"10.1145/3731180","DOIUrl":"https://doi.org/10.1145/3731180","url":null,"abstract":"We propose Leapfrog Flow Maps (LFM) to simulate incompressible fluids with rich vortical flows in real time. Our key idea is to use a hybrid velocityimpulse scheme enhanced with leapfrog method to reduce the computational workload of impulse-based flow map methods, while possessing strong ability to preserve vortical structures and fluid details. In order to accelerate the impulse-to-velocity projection, we develop a fast matrix-free Algebraic Multigrid Preconditioned Conjugate Gradient (AMGPCG) solver with customized GPU optimization, which makes projection comparable with impulse evolution in terms of time cost. We demonstrate the performance of our method and its efficacy in a wide range of examples and experiments, such as real-time simulated burning fire ball and delta wingtip vortices.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"26 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712378","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods 动画杆:弹性杆的可调非线性各向同性材料
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731208
Huanyu Chen, Jiahao Wen, Jernej Barbič
{"title":"ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods","authors":"Huanyu Chen, Jiahao Wen, Jernej Barbič","doi":"10.1145/3731208","DOIUrl":"https://doi.org/10.1145/3731208","url":null,"abstract":"We give a method to simulate large deformations of 3D elastic rods under arbitrary nonlinear isotropic 3D solid materials. Rod elastic energies in existing graphics literature are derived from volumetric models under the small-strain linearization assumptions. While the resulting equations can and are commonly applied to large deformations, the material modeling has been limited to a single material, namely linear Hooke law. Starting from any 3D solid nonlinear isotropic elastic energy density function <jats:italic toggle=\"yes\">ψ</jats:italic> , we derive our rod elastic energy by subjecting the 3D solid volumetric material to the limit process whereby rod thickness is decreased to zero. This enables us to explain rod stretching, bending and twisting in a unified model. Care must be taken to adequately model cross-sectional in-plane and out-of-plane deformations. Our key insight is to compute the three cross-sectional deformation modes corresponding to bending (in the two directions) and twisting, using linear theory. Then, given any <jats:italic toggle=\"yes\">ψ</jats:italic> , we use these modes to derive an analytical formula for a 5D \"macroscopic\" large-deformation rod elastic energy function of the local longitudinal stretch, radial scaling, the two bending curvatures and torsion. Our model matches linear theory for small deformations, including cross-sectional shrinkage due to Poisson's effect, and produces correct bending and torsional constants. Our experiments demonstrate that our energy closely matches volumetric FEM even under large stretches and curvatures, whereas commonly used methods in graphics deviate from it. We also compare to closely related work from mechanics literature; we give an explicit expansion of all energy terms in terms of the rod cross-section diameter, allowing independent adjustment of stretching, bending and twisting. Finally, we observe an inherent limitation in the ability of rod models to control nonlinear bendability and twistability. We propose to \"relax\" rod physics to more easily control nonlinear bending and twisting in computer graphics applications.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"76 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering FLoD:将灵活的细节级别集成到3D高斯飞溅中,用于可定制的渲染
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3731430
Yunji Seo, Young Sun Choi, HyunSeung Son, Youngjung Uh
{"title":"FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering","authors":"Yunji Seo, Young Sun Choi, HyunSeung Son, Youngjung Uh","doi":"10.1145/3731430","DOIUrl":"https://doi.org/10.1145/3731430","url":null,"abstract":"3D Gaussian Splatting (3DGS) has significantly advanced computer graphics by enabling high-quality 3D reconstruction and fast rendering speeds, inspiring numerous follow-up studies. However, 3DGS and its subsequent works are restricted to specific hardware setups, either on only low-cost or on only high-end configurations. Approaches aimed at reducing 3DGS memory usage enable rendering on low-cost GPU but compromise rendering quality, which fails to leverage the hardware capabilities in the case of higher-end GPU. Conversely, methods that enhance rendering quality require high-end GPU with large VRAM, making such methods impractical for lower-end devices with limited memory capacity. Consequently, 3DGS-based works generally assume a single hardware setup and lack the flexibility to adapt to varying hardware constraints. To overcome this limitation, we propose Flexible Level of Detail (FLoD) for 3DGS. FLoD constructs a multi-level 3DGS representation through level-specific 3D scale constraints, where each level independently reconstructs the entire scene with varying detail and GPU memory usage. A level-by-level training strategy is introduced to ensure structural consistency across levels. Furthermore, the multi-level structure of FLoD allows selective rendering of image regions at different detail levels, providing additional memory-efficient rendering options. To our knowledge, among prior works which incorporate the concept of Level of Detail (LoD) with 3DGS, FLoD is the first to follow the core principle of LoD by offering adjustable options for a broad range of GPU settings. Experiments demonstrate that FLoD provides various rendering options with trade-offs between quality and memory usage, enabling real-time rendering under diverse memory constraints. Furthermore, we show that FLoD generalizes to different 3DGS frameworks, indicating its potential for integration into future state-of-the-art developments.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"21 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712415","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Mokume Dataset and Inverse Modeling of Solid Wood Textures 实木纹理的Mokume数据集和逆建模
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730874
Maria Larsson, Hodaka Yamaguchi, Ehsan Pajouheshgar, I-Chao Shen, Kenji Tojo, Chia-Ming Chang, Lars Hansson, Olof Broman, Takashi Ijiri, Ariel Shamir, Wenzel Jakob, Takeo Igarashi
{"title":"The Mokume Dataset and Inverse Modeling of Solid Wood Textures","authors":"Maria Larsson, Hodaka Yamaguchi, Ehsan Pajouheshgar, I-Chao Shen, Kenji Tojo, Chia-Ming Chang, Lars Hansson, Olof Broman, Takashi Ijiri, Ariel Shamir, Wenzel Jakob, Takeo Igarashi","doi":"10.1145/3730874","DOIUrl":"https://doi.org/10.1145/3730874","url":null,"abstract":"We present the <jats:italic toggle=\"yes\">Mokume</jats:italic> dataset for solid wood texturing consisting of 190 cube-shaped samples of various hard and softwood species documented by high-resolution exterior photographs, annual ring annotations, and volumetric computed tomography (CT) scans. A subset of samples further includes photographs along slanted cuts through the cube for validation purposes. Using this dataset, we propose a three-stage inverse modeling pipeline to infer solid wood textures using only exterior photographs. Our method begins by evaluating a neural model to localize year rings on the cube face photographs. We then extend these exterior 2D observations into a globally consistent 3D representation by optimizing a procedural growth field using a novel iso-contour loss. Finally, we synthesize a detailed volumetric color texture from the growth field. For this last step, we propose two methods with different efficiency and quality characteristics: a fast inverse procedural texture method, and a neural cellular automaton (NCA). We demonstrate the synergy between the <jats:italic toggle=\"yes\">Mokume</jats:italic> dataset and the proposed algorithms through comprehensive comparisons with unseen captured data. We also present experiments demonstrating the efficiency of our pipeline's components against ablations and baselines. Our code, the dataset, and reconstructions are available via https://mokumeproject.github.io/.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"12 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712429","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact 快速而准确:具有鲁棒摩擦接触的实时超弹性模拟器
IF 6.2 1区 计算机科学
ACM Transactions on Graphics Pub Date : 2025-07-27 DOI: 10.1145/3730834
Ziqiu Zeng, Siyuan Luo, Fan Shi, Zhongkai Zhang
{"title":"Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact","authors":"Ziqiu Zeng, Siyuan Luo, Fan Shi, Zhongkai Zhang","doi":"10.1145/3730834","DOIUrl":"https://doi.org/10.1145/3730834","url":null,"abstract":"We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations presents formidable nonlinear and non-smooth problems, which are highly challenging to solve. By incorporating nonlinear complementarity conditions within the local-global framework, we achieve rapid convergence in addressing these challenges. While the structure of local-global methods is not fully GPU-friendly, our proposal of a simple yet efficient solver with sparse presentation of the system inverse enables highly parallel computing while maintaining a fast convergence rate. Moreover, our novel splitting strategy for non-smooth indicators not only amplifies overall performance but also refines the complementarity preconditioner, enhancing the accuracy of frictional behavior modeling. Through extensive experimentation, the robustness of our framework in managing real-time contact scenarios, ranging from large-scale systems and extreme deformations to non-smooth contacts and precise friction interactions, has been validated. Compatible with a wide range of hyperelastic models, our approach maintains efficiency across both low and high stiffness materials. Despite its remarkable efficiency, robustness, and generality, our method is elegantly simple, with its core contributions grounded solely on standard matrix operations.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"38 1","pages":""},"PeriodicalIF":6.2,"publicationDate":"2025-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144712430","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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