利用用户调查数据为直播商务平台开发人物角色。

IF 2.1 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS
Runting Zhong, Saihong Han, Zi Wang
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引用次数: 2

摘要

直播商务已成为一种新型的在线营销形式,为直播商务平台提供了满足不同用户群体需求的手段。本文的目的是检验年龄和性别对直播商业平台使用的影响,并调查这些平台在中国的用户特征。本研究采用了一种数据驱动的人格构建方法,通过调查和访谈相结合的定量和定性方法。该调查涉及506名参与者(年龄范围 = 19-70),采访涉及12名参与者。调查结果显示,年龄对用户的直播平台使用有显著影响,而性别则没有。年轻用户的设备熟练度和操作次数更高。随着信任度和设备使用率的提高,老年用户使用平台的时间比年轻用户晚。访谈结果显示,性别影响用户的动机和价值关注。女性倾向于将平台作为一种娱乐手段。女性更看重服务质量和享受,而男性更注重产品信息的准确性。然后构建了四个具有显著差异的人物角色:专注型、依赖型、主动型和潜伏型。设计师可以考虑他们的各种需求、动机和行为模式,以提升直播商业平台的互动性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Developing personas for live streaming commerce platforms with user survey data.

Developing personas for live streaming commerce platforms with user survey data.

Developing personas for live streaming commerce platforms with user survey data.

Developing personas for live streaming commerce platforms with user survey data.

Live streaming commerce has emerged as a novel form of online marketing that offers live streaming commerce platforms a means of meeting different user groups' needs. The objective of this article is to examine the effects of age and gender on live streaming commerce platform usage and investigate user characteristics of these platforms in China. This study adopted a data-driven persona construction method combining quantitative and qualitative methods through the use of survey and interview. The survey involved 506 participants (age range = 19-70), and the interview involved 12 participants. The survey findings showed that age significantly affected users' livestream platform usage, while gender did not. Younger users had higher device proficiency and operation numbers. With more trust and device use, older users used the platforms later in the day than younger users. Interview findings revealed that gender affected users' motivations and value focus. Women tended to use the platforms as a means of entertainment. Women valued service quality and enjoyment more, while men focused on the accuracy of product information more. Four personas with significant differences were then constructed: Dedicated, Dependent, Active and Lurker. Their various needs, motivations and behavior patterns can be considered by designers to elevate the interaction of live streaming commerce platforms.

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来源期刊
Universal Access in the Information Society
Universal Access in the Information Society COMPUTER SCIENCE, CYBERNETICS-
CiteScore
6.10
自引率
16.70%
发文量
81
审稿时长
>12 weeks
期刊介绍: Universal Access in the Information Society (UAIS) is an international, interdisciplinary refereed journal that solicits original research contributions addressing the accessibility, usability, and, ultimately, acceptability of Information Society Technologies by anyone, anywhere, at anytime, and through any media and device. Universal access refers to the conscious and systematic effort to proactively apply principles, methods and tools of universal design order to develop Information Society Technologies that are accessible and usable by all citizens, including the very young and the elderly and people with different types of disabilities, thus avoiding the need for a posteriori adaptations or specialized design. The journal''s unique focus is on theoretical, methodological, and empirical research, of both technological and non-technological nature, that addresses equitable access and active participation of potentially all citizens in the information society.
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