{"title":"学生在课程边界之外使用在线平台和资源的能力和代理","authors":"Andrés Araos Moya, C. Damşa","doi":"10.1080/17439884.2023.2230124","DOIUrl":null,"url":null,"abstract":"ABSTRACT This study explored how agency is expressed when undergraduate students cross curricular boundaries to learn software development by realising affordances enabled by resources on online platforms. The study employed a qualitative research design based on individual stimulated recall interviews with 27 computer and software engineering students. The hybrid thematic analysis employed an ecological framework in which the actions the students performed during software development tasks were interpreted in relational terms. The results reveal multiple interrelated affordances that were realised as the students learnt by using various resources on different online platforms. Agency was expressed primarily through students pursuing specific objectives related to their learning across platforms and curricular boundaries and was shared and distributed across people and the environment. The findings highlight the idea that boundaries are formed and crossed based on how people experience the environment, which, in turn, is enabled or constrained by the resources used.","PeriodicalId":47502,"journal":{"name":"Learning Media and Technology","volume":"5 1","pages":"685 - 700"},"PeriodicalIF":3.1000,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Affordances and agency in students’ use of online platforms and resources beyond curricular boundaries\",\"authors\":\"Andrés Araos Moya, C. Damşa\",\"doi\":\"10.1080/17439884.2023.2230124\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT This study explored how agency is expressed when undergraduate students cross curricular boundaries to learn software development by realising affordances enabled by resources on online platforms. The study employed a qualitative research design based on individual stimulated recall interviews with 27 computer and software engineering students. The hybrid thematic analysis employed an ecological framework in which the actions the students performed during software development tasks were interpreted in relational terms. The results reveal multiple interrelated affordances that were realised as the students learnt by using various resources on different online platforms. Agency was expressed primarily through students pursuing specific objectives related to their learning across platforms and curricular boundaries and was shared and distributed across people and the environment. The findings highlight the idea that boundaries are formed and crossed based on how people experience the environment, which, in turn, is enabled or constrained by the resources used.\",\"PeriodicalId\":47502,\"journal\":{\"name\":\"Learning Media and Technology\",\"volume\":\"5 1\",\"pages\":\"685 - 700\"},\"PeriodicalIF\":3.1000,\"publicationDate\":\"2023-06-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Learning Media and Technology\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1080/17439884.2023.2230124\",\"RegionNum\":1,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Learning Media and Technology","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1080/17439884.2023.2230124","RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Affordances and agency in students’ use of online platforms and resources beyond curricular boundaries
ABSTRACT This study explored how agency is expressed when undergraduate students cross curricular boundaries to learn software development by realising affordances enabled by resources on online platforms. The study employed a qualitative research design based on individual stimulated recall interviews with 27 computer and software engineering students. The hybrid thematic analysis employed an ecological framework in which the actions the students performed during software development tasks were interpreted in relational terms. The results reveal multiple interrelated affordances that were realised as the students learnt by using various resources on different online platforms. Agency was expressed primarily through students pursuing specific objectives related to their learning across platforms and curricular boundaries and was shared and distributed across people and the environment. The findings highlight the idea that boundaries are formed and crossed based on how people experience the environment, which, in turn, is enabled or constrained by the resources used.
期刊介绍:
Learning, Media and Technology aims to stimulate debate on digital media, digital technology and digital cultures in education. The journal seeks to include submissions that take a critical approach towards all aspects of education and learning, digital media and digital technology - primarily from the perspective of the social sciences, humanities and arts. The journal has a long heritage in the areas of media education, media and cultural studies, film and television, communications studies, design studies and general education studies. As such, Learning, Media and Technology is not a generic ‘Ed Tech’ journal. We are not looking to publish context-free studies of individual technologies in individual institutional settings, ‘how-to’ guides for the practical use of technologies in the classroom, or speculation on the future potential of technology in education. Instead we invite submissions which build on contemporary debates such as: -The ways in which digital media interact with learning environments, educational institutions and educational cultures -The changing nature of knowledge, learning and pedagogy in the digital age -Digital media production, consumption and creativity in educational contexts -How digital media are shaping (and being shaped by) educational practices in local, national and global contexts -The social, cultural, economic and political nature of educational media and technology -The ways in which digital media in education interact with issues of democracy and equity, social justice and public good. Learning, Media and Technology analyses such questions from a global, interdisciplinary perspective in contributions of the very highest quality from scholars and practitioners in the social sciences, communication and media studies, cultural studies, philosophy, history as well as in the information and computer sciences.