在科学教室中设计严肃教育游戏时,创造性、流畅性、横向思维和技术的结合

IF 0.6 Q4 PSYCHOLOGY, EDUCATIONAL
Richard L. Lamb, Leonard A. Annetta, David B. Vallett
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引用次数: 20

摘要

介绍。创造力是生产新的、原创的、独特的和不同的产品
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The interface of creativity, fluency, lateral thinking and technology while designing Serious Educational Games in a science classroom
Introduction. Creativity is the production of the new, original, unique, and divergent prod
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来源期刊
CiteScore
1.20
自引率
0.00%
发文量
12
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