{"title":"乐趣和游戏-芬兰儿童在学龄前使用数字媒体的想法","authors":"Pekka Mertala","doi":"10.18261/ISSN.1891-943X-2016-04-01","DOIUrl":null,"url":null,"abstract":"This study has used drawings from and interviews with 5–6 year-old Finnish children (N=103) to explore their ideas for the use of digital media in preschool. The main findings, based on data driven analysis, were the following: Playing commercial digital games was the most popular activity followed by media production, mainly photographing. Computers, tablets and cameras were the most popular devices. Digital media was understood to be more about leisure than learning. Pedagogical implementations are discussed.","PeriodicalId":44945,"journal":{"name":"Nordic Journal of Digital Literacy","volume":"42 1","pages":"207-226"},"PeriodicalIF":2.2000,"publicationDate":"2019-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":"{\"title\":\"Fun and games - Finnish children’s ideas for the use of digital media in preschool\",\"authors\":\"Pekka Mertala\",\"doi\":\"10.18261/ISSN.1891-943X-2016-04-01\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study has used drawings from and interviews with 5–6 year-old Finnish children (N=103) to explore their ideas for the use of digital media in preschool. The main findings, based on data driven analysis, were the following: Playing commercial digital games was the most popular activity followed by media production, mainly photographing. Computers, tablets and cameras were the most popular devices. Digital media was understood to be more about leisure than learning. Pedagogical implementations are discussed.\",\"PeriodicalId\":44945,\"journal\":{\"name\":\"Nordic Journal of Digital Literacy\",\"volume\":\"42 1\",\"pages\":\"207-226\"},\"PeriodicalIF\":2.2000,\"publicationDate\":\"2019-05-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"24\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Nordic Journal of Digital Literacy\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18261/ISSN.1891-943X-2016-04-01\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Nordic Journal of Digital Literacy","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18261/ISSN.1891-943X-2016-04-01","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Fun and games - Finnish children’s ideas for the use of digital media in preschool
This study has used drawings from and interviews with 5–6 year-old Finnish children (N=103) to explore their ideas for the use of digital media in preschool. The main findings, based on data driven analysis, were the following: Playing commercial digital games was the most popular activity followed by media production, mainly photographing. Computers, tablets and cameras were the most popular devices. Digital media was understood to be more about leisure than learning. Pedagogical implementations are discussed.