设计一个以儿童为设计伙伴的互动式教育软件

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH
Zamratul Asyikin Amran, Azlina Ahmad, Norshita Mat Nayan
{"title":"设计一个以儿童为设计伙伴的互动式教育软件","authors":"Zamratul Asyikin Amran, Azlina Ahmad, Norshita Mat Nayan","doi":"10.1504/ijtel.2021.10032783","DOIUrl":null,"url":null,"abstract":"This paper describes a requirement study to design an interactive educational software for children. The study demonstrates the importance of involvement of children as design partners. Eleven (11) students aged 8 to 12 years from a local government school participated in the study. Educational softwares used in the study were three applications to help children learn mathematics. Observations and survey methods were used to evaluate fun, learning, and ease of use. We used Smileyometer and Fun Sorter as tools for the children to evaluate the applications. We found that the Fun Sorter was a better evaluation tool for children. Results of the study show that children were aware of their needs for learning. They were able to produce creative ideas in designing an educational software for learning mathematics. The children believe that educational software should mainly focus on learning, but at the same time it should be fun and exciting.","PeriodicalId":45548,"journal":{"name":"International Journal of Technology Enhanced Learning","volume":"2 1","pages":""},"PeriodicalIF":0.8000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing an interactive educational software involving children as design partners\",\"authors\":\"Zamratul Asyikin Amran, Azlina Ahmad, Norshita Mat Nayan\",\"doi\":\"10.1504/ijtel.2021.10032783\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes a requirement study to design an interactive educational software for children. The study demonstrates the importance of involvement of children as design partners. Eleven (11) students aged 8 to 12 years from a local government school participated in the study. Educational softwares used in the study were three applications to help children learn mathematics. Observations and survey methods were used to evaluate fun, learning, and ease of use. We used Smileyometer and Fun Sorter as tools for the children to evaluate the applications. We found that the Fun Sorter was a better evaluation tool for children. Results of the study show that children were aware of their needs for learning. They were able to produce creative ideas in designing an educational software for learning mathematics. The children believe that educational software should mainly focus on learning, but at the same time it should be fun and exciting.\",\"PeriodicalId\":45548,\"journal\":{\"name\":\"International Journal of Technology Enhanced Learning\",\"volume\":\"2 1\",\"pages\":\"\"},\"PeriodicalIF\":0.8000,\"publicationDate\":\"2021-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Technology Enhanced Learning\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1504/ijtel.2021.10032783\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Technology Enhanced Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1504/ijtel.2021.10032783","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

摘要

本文描述了一种基于需求研究的交互式儿童教育软件的设计。该研究证明了儿童作为设计伙伴参与的重要性。来自当地公立学校的11名8至12岁的学生参与了这项研究。研究中使用的教育软件是三种帮助儿童学习数学的应用程序。使用观察和调查方法来评估趣味性、学习性和易用性。我们使用Smileyometer和Fun Sorter作为孩子们评估应用程序的工具。我们发现Fun Sorter对孩子来说是一个更好的评估工具。研究结果表明,孩子们意识到他们对学习的需求。他们能够在设计学习数学的教育软件时产生创造性的想法。孩子们认为教育软件应该以学习为主,但同时也应该是有趣和令人兴奋的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing an interactive educational software involving children as design partners
This paper describes a requirement study to design an interactive educational software for children. The study demonstrates the importance of involvement of children as design partners. Eleven (11) students aged 8 to 12 years from a local government school participated in the study. Educational softwares used in the study were three applications to help children learn mathematics. Observations and survey methods were used to evaluate fun, learning, and ease of use. We used Smileyometer and Fun Sorter as tools for the children to evaluate the applications. We found that the Fun Sorter was a better evaluation tool for children. Results of the study show that children were aware of their needs for learning. They were able to produce creative ideas in designing an educational software for learning mathematics. The children believe that educational software should mainly focus on learning, but at the same time it should be fun and exciting.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
International Journal of Technology Enhanced Learning
International Journal of Technology Enhanced Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.80
自引率
6.70%
发文量
28
期刊介绍: IJTEL focuses on promoting and disseminating research in e-learning and distance education worldwide. It encourages multidisciplinary research in online learning/teaching, technology-enabled design and deployment of academic programmes, teaching projects and initiatives, emerging technologies and applications, blended online and face-to-face teaching modes, materials and pedagogy. IJTEL aims: to provide holistic, multidisciplinary discussion on technology-enhanced learning research; to promote international collaboration and the exchange of ideas/know-how on technology-enhanced learning; and to investigate strategies on how technology-enhanced learning can promote sustainable development. Topics covered include: -Technology enhanced learning (TEL) domain -Key issues: effective strategies, learning models/theories -ICT deployment in education: policy, integration, extensibility, interoperability -Pedagogical theories/models, constructivist approaches -Collaborative/context aware/personalised approaches -Communities of learners -Web 2.0, semantic web -Adaptive/personalised hypermedia, metadata/content standards -Free/open source software, ubiquitous/pervasive/grid technologies -Intelligent agents, learning management systems, emerging technologies -TEL practices in different educational/learning contexts -Surveys of TEL adoption in education -TEL tools/emerging technologies, new generation TEL -Government policies for TEL promotion -Challenges, future of TEL, roadmaps for the future
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信