{"title":"玩游戏促流利:做产品获收益","authors":"Emily C. Bouck, Holly M. Long","doi":"10.1080/09362835.2021.2006061","DOIUrl":null,"url":null,"abstract":"ABSTRACT Mathematical fluency supports maintenance of mathematical skills (Shurr et al., 2019). Multiple interventions support fluency, including the use of games. However, limited research exists exploring games as a means of increasing student fluency in mathematics. In this single case design study, researchers examined the relation between four elementary students’ fluency with single-digit multiplication problems and playing the Product Game, which is a game focused on whole number multiplication facts. Researchers found a functional relation between the intervention of playing the game for 10 min and student accuracy with digits and answers on a 1 min multiplication fluency probe. Overall, students also maintained higher digit and answer rates.","PeriodicalId":46668,"journal":{"name":"Exceptionality","volume":"30 1","pages":"126 - 139"},"PeriodicalIF":0.6000,"publicationDate":"2022-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Playing Games to Promote Fluency: Making Products to Make Gains\",\"authors\":\"Emily C. Bouck, Holly M. Long\",\"doi\":\"10.1080/09362835.2021.2006061\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT Mathematical fluency supports maintenance of mathematical skills (Shurr et al., 2019). Multiple interventions support fluency, including the use of games. However, limited research exists exploring games as a means of increasing student fluency in mathematics. In this single case design study, researchers examined the relation between four elementary students’ fluency with single-digit multiplication problems and playing the Product Game, which is a game focused on whole number multiplication facts. Researchers found a functional relation between the intervention of playing the game for 10 min and student accuracy with digits and answers on a 1 min multiplication fluency probe. Overall, students also maintained higher digit and answer rates.\",\"PeriodicalId\":46668,\"journal\":{\"name\":\"Exceptionality\",\"volume\":\"30 1\",\"pages\":\"126 - 139\"},\"PeriodicalIF\":0.6000,\"publicationDate\":\"2022-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Exceptionality\",\"FirstCategoryId\":\"95\",\"ListUrlMain\":\"https://doi.org/10.1080/09362835.2021.2006061\",\"RegionNum\":4,\"RegionCategory\":\"教育学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"EDUCATION, SPECIAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Exceptionality","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1080/09362835.2021.2006061","RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION, SPECIAL","Score":null,"Total":0}
引用次数: 0
摘要
摘要数学流利性有助于保持数学技能(Shurr et al.,2019)。多种干预措施支持流畅性,包括游戏的使用。然而,探索游戏作为提高学生数学流利性的一种手段的研究有限。在这项单案例设计研究中,研究人员考察了四名小学生对个位数乘法问题的流利程度与玩乘积游戏之间的关系,乘积游戏是一种关注整数乘法事实的游戏。研究人员发现,玩游戏10分钟的干预与学生在1分钟乘法流利度测试中数字和答案的准确性之间存在函数关系。总体而言,学生的数字和回答率也保持较高。
Playing Games to Promote Fluency: Making Products to Make Gains
ABSTRACT Mathematical fluency supports maintenance of mathematical skills (Shurr et al., 2019). Multiple interventions support fluency, including the use of games. However, limited research exists exploring games as a means of increasing student fluency in mathematics. In this single case design study, researchers examined the relation between four elementary students’ fluency with single-digit multiplication problems and playing the Product Game, which is a game focused on whole number multiplication facts. Researchers found a functional relation between the intervention of playing the game for 10 min and student accuracy with digits and answers on a 1 min multiplication fluency probe. Overall, students also maintained higher digit and answer rates.