故障形式:颠覆捕捉物理世界的数字系统

Q1 Arts and Humanities
L. Meeken, Aaron D. Knochel
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引用次数: 0

摘要

数字3D建模和扫描软件越来越多地用于捕捉、表示和重塑物理世界。这些应用范围从博物馆的3d扫描档案(例如,史密森学会,n.d)到服装设计师以数字方式捕捉身体尺寸到定制服装(例如,Peleg, 2018),再到建筑公司创建用于翻新和建筑的空间激光扫描模型(例如,Zeiba, 2019)。尽管数字和物理材料有无数种相互作用的方式,但教师(波特和麦克杜格尔,2017)和艺术专家倾向于延续“非物质性的神话”(保罗,2007年,第251页),未能解决数字系统如何塑造创意生产的物质和政治现实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Glitching Form: Subverting Digital Systems That Capture the Physical World
igital 3D modeling and scanning software is increasingly used to capture, represent, and reshape the physical world. Such uses range from museums’ 3D-scanned archives (e.g., Smithsonian Institution, n.d.) to clothing designers digitally capturing body measurements to custom-tailored attire (e.g., Peleg, 2018), to architectural fi rms creating laser-scanned models of spaces for renovation and building (e.g., Zeiba, 2019). Despite the myriad ways digital and physical materials interact, teachers (Potter & McDougall, 2017) and arts specialists tend to perpetuate a “myth of immateriality” (Paul, 2007, p. 251), failing to address how digital systems shape the material and political realities of creative production.
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来源期刊
Art Education
Art Education Arts and Humanities-Visual Arts and Performing Arts
CiteScore
0.80
自引率
0.00%
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0
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