Geneviève Allaire-Duquette, Pierre Chastenay, Thérèse Bouffard, Simon A Bélanger, Olivier Hernandez, Mohamed Amine Mahhou, Patrick Giroux, Sophie McMullin, Estelle Desjarlais
{"title":"在科学博物馆举办了两个小时的讲习班后,缩小了编程自我效能的性别差异","authors":"Geneviève Allaire-Duquette, Pierre Chastenay, Thérèse Bouffard, Simon A Bélanger, Olivier Hernandez, Mohamed Amine Mahhou, Patrick Giroux, Sophie McMullin, Estelle Desjarlais","doi":"10.1007/s42330-022-00193-7","DOIUrl":null,"url":null,"abstract":"<p><p>Many girls believe they have little natural ability in computer science and girls' perception of self-efficacy beliefs for programming is generally low. Offering engaging hands-on programming activities could be a beneficial strategy to increase girls' self-efficacy beliefs for programming since it has the potential to offer them exposure to mastery experiences. However, a programming workshop in a museum might not offer ideal settings to promote girls' mastery experiences in programming because of its short duration and how gender stereotypes may impact the participation in hands-on activities. In the research presented here, we explore how a science museum's introductory programming workshop focused on robotics can impact pupils' self-efficacy beliefs for programming related to mastery experiences, with a specific focus on girls. H1-Prior to the programming workshop, it is expected that girls' self-efficacy beliefs will be lower than boys'. H2-Boys generally have more positive experiences with STEM activities than girls, irrespective of experimental condition. Thus, following the workshop, we predict that girls' and boys' self-efficacy for programming will have increased, but that boy's self-efficacy beliefs will remain higher than girls'. In total, 172 pupils (94 girls) aged 10-14 years completed a Mastery Experiences in Programming questionnaire before and after taking part in a programming workshop. Our results show that after a 2-h programming workshop in a science museum, gender differences in self-efficacy for programming initially observed narrowed and even disappeared.</p>","PeriodicalId":45763,"journal":{"name":"Canadian Journal of Science Mathematics and Technology Education","volume":null,"pages":null},"PeriodicalIF":1.3000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8944408/pdf/","citationCount":"0","resultStr":"{\"title\":\"Gender Differences in Self-efficacy for Programming Narrowed After a 2-h Science Museum Workshop.\",\"authors\":\"Geneviève Allaire-Duquette, Pierre Chastenay, Thérèse Bouffard, Simon A Bélanger, Olivier Hernandez, Mohamed Amine Mahhou, Patrick Giroux, Sophie McMullin, Estelle Desjarlais\",\"doi\":\"10.1007/s42330-022-00193-7\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Many girls believe they have little natural ability in computer science and girls' perception of self-efficacy beliefs for programming is generally low. Offering engaging hands-on programming activities could be a beneficial strategy to increase girls' self-efficacy beliefs for programming since it has the potential to offer them exposure to mastery experiences. However, a programming workshop in a museum might not offer ideal settings to promote girls' mastery experiences in programming because of its short duration and how gender stereotypes may impact the participation in hands-on activities. In the research presented here, we explore how a science museum's introductory programming workshop focused on robotics can impact pupils' self-efficacy beliefs for programming related to mastery experiences, with a specific focus on girls. H1-Prior to the programming workshop, it is expected that girls' self-efficacy beliefs will be lower than boys'. H2-Boys generally have more positive experiences with STEM activities than girls, irrespective of experimental condition. Thus, following the workshop, we predict that girls' and boys' self-efficacy for programming will have increased, but that boy's self-efficacy beliefs will remain higher than girls'. In total, 172 pupils (94 girls) aged 10-14 years completed a Mastery Experiences in Programming questionnaire before and after taking part in a programming workshop. Our results show that after a 2-h programming workshop in a science museum, gender differences in self-efficacy for programming initially observed narrowed and even disappeared.</p>\",\"PeriodicalId\":45763,\"journal\":{\"name\":\"Canadian Journal of Science Mathematics and Technology Education\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2022-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8944408/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Canadian Journal of Science Mathematics and Technology Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1007/s42330-022-00193-7\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2022/3/24 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q3\",\"JCRName\":\"EDUCATION, SCIENTIFIC DISCIPLINES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Canadian Journal of Science Mathematics and Technology Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s42330-022-00193-7","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2022/3/24 0:00:00","PubModel":"Epub","JCR":"Q3","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
Gender Differences in Self-efficacy for Programming Narrowed After a 2-h Science Museum Workshop.
Many girls believe they have little natural ability in computer science and girls' perception of self-efficacy beliefs for programming is generally low. Offering engaging hands-on programming activities could be a beneficial strategy to increase girls' self-efficacy beliefs for programming since it has the potential to offer them exposure to mastery experiences. However, a programming workshop in a museum might not offer ideal settings to promote girls' mastery experiences in programming because of its short duration and how gender stereotypes may impact the participation in hands-on activities. In the research presented here, we explore how a science museum's introductory programming workshop focused on robotics can impact pupils' self-efficacy beliefs for programming related to mastery experiences, with a specific focus on girls. H1-Prior to the programming workshop, it is expected that girls' self-efficacy beliefs will be lower than boys'. H2-Boys generally have more positive experiences with STEM activities than girls, irrespective of experimental condition. Thus, following the workshop, we predict that girls' and boys' self-efficacy for programming will have increased, but that boy's self-efficacy beliefs will remain higher than girls'. In total, 172 pupils (94 girls) aged 10-14 years completed a Mastery Experiences in Programming questionnaire before and after taking part in a programming workshop. Our results show that after a 2-h programming workshop in a science museum, gender differences in self-efficacy for programming initially observed narrowed and even disappeared.
期刊介绍:
The Canadian Journal of Science, Mathematics and Technology Education is the premier Canadian academic journal, and one of the leading journals internationally, in the field of STEM education. Published in both English and French, the journal aims to be both Canadian and international in scope. The journal provides a forum for the publication of original articles in a variety of styles, including research investigations using experimental, qualitative, ethnographic, historical, philosophical, or case study approaches; critical reviews of the literature; policy perspectives; and position papers, curriculum arguments, and discussion of issues in teacher education.