青少年情感状态与游戏渴望的生态瞬时评估

IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL
Camilla K.M. Lo , Edward W.W. Chan , Yuet Wing Cho
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引用次数: 0

摘要

背景和目的在成瘾(包括游戏障碍)的发展和维持中起着至关重要的作用。虽然情感状态与物质相关使用和紊乱中的渴望有关,但情感与游戏渴望之间的关系仍未得到充分研究。本研究采用一种生态瞬时评估(EMA)方法来研究瞬时积极和消极影响与青少年游戏渴望的关系,以及这些联系是否因游戏障碍风险的个体差异而异。方法共有317名自称经常玩游戏的香港中国青少年完成了一项EMA前调查,随后进行了为期14天的EMA协议。参与者每天在四个时间点报告他们的瞬间积极情绪、消极情绪和游戏渴望。结果在个人层面上,瞬间积极和消极情绪的升高与游戏渴望的增加显著相关。然而,患游戏障碍风险较高的青少年表现出相反的模式,当经历比个人平均水平更高的情感强度时,他们的渴望会减少。讨论与结论这些发现说明了情感和游戏渴望之间的复杂动态关系,强调了个体游戏障碍风险的调节作用。了解影响与游戏渴望在现实世界中的相互作用,可以为易受问题游戏影响的青少年提供有针对性的干预措施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An ecological momentary assessment of adolescents’ affective states and game craving

Background and Aims

Craving plays a critical role in the development and maintenance of addiction, including gaming disorder. While affective states are associated with cravings in substance-related use and disorders, the relationship between affect and game craving remains understudied. This study employs an ecological momentary assessment (EMA) approach to investigate how momentary positive and negative affect are related to game craving in adolescents, and whether these associations vary by individual differences in gaming disorder risk.

Methods

A total of 317 Hong Kong Chinese adolescents who self-reported as regular gamers completed a pre-EMA survey, followed by a 14-day EMA protocol. Participants reported their momentary positive affect, negative affect, and game craving at four time points daily.

Results

At the within-person level, elevated momentary positive and negative affect were significantly associated with increased odds of game craving. However, adolescents at higher risk for gaming disorder showed a reversed pattern, reporting reduced craving when experiencing greater affect intensity than their personal average.

Discussion and Conclusions

These findings illustrate the complex dynamics between affect and game craving, highlighting the moderating role of an individual's gaming disorder risk. Understanding how affect interacts with game craving in real-word setting may inform targeted interventions for adolescents vulnerable to problematic gaming.
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来源期刊
Addictive behaviors
Addictive behaviors 医学-药物滥用
CiteScore
8.40
自引率
4.50%
发文量
283
审稿时长
46 days
期刊介绍: Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings. Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.
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