自我同情在家庭(而非同伴)支持与网络游戏障碍症状之间的关系中起中介作用:一个五波随机截距交叉滞后面板模型。

IF 3.6 2区 医学 Q1 PSYCHOLOGY, CLINICAL
Wangjia Zhang , Qi Li , Xiaoyan Chen , Ya Zhu , Xuliang Shi
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引用次数: 0

摘要

尽管先前的研究表明,来自不正常家庭的自我同情能力低的人患网络游戏成瘾的风险更高,但这些关联中人与人之间的差异和人与人之间的影响之间的区别尚未得到充分探讨。这项纵向研究考察了社会支持与网络游戏障碍症状(IGDs)之间的相互关系,以及自我同情的潜在中介作用,同时区分了人际效应和人际效应。共5785名大学生(48.2%为女性,Mage = 18.63, SD = 0.88)参加了一项大规模大学生健康相关队列研究。采用随机截距交叉滞后面板模型(RI-CLPM)进行数据分析。研究结果揭示了家庭支持和自我同情之间的相互关系。自我同情在家庭(同伴)支持与个体内部发展之间具有显著的纵向中介作用。这些研究结果强调自我同情是家庭支持与igd之间关系的关键心理机制。未来的预防和干预计划旨在加强家庭支持和培养自我同情,可能有效地降低网络游戏成瘾的风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Self-compassion mediates the relationship between family (but not peer) support and internet gaming disorder symptoms: a five-wave, random intercept cross-lagged panel model
Although previous studies have suggested that individuals with low self-compassion from dysfunctional families are at higher risks of developing online gaming addiction, the distinction between between-person differences and within-person effects in these associations has not been fully explored. This longitudinal study examined the reciprocal relations between social support and internet gaming disorder symptoms (IGDs), as well as the potential mediating role of self-compassion, while differentiating between- and within-person effects. A total of 5785 students (48.2 % of female, Mage = 18.63, SD = 0.88) participated in a large-scale health-related cohort study of college students. The random intercept cross-lagged panel model (RI-CLPM) was used for data analysis. The findings revealed a reciprocal within-person relationship between family support and self-compassion. Self-compassion played a significant longitudinal mediating role in the association between family (but not peer) support and IGDs at the within-person level. These findings emphasize self-compassion as a key psychological mechanism in the relations between family support and IGDs. Future prevention and intervention programs targeted at bolstering family support and cultivating self-compassion may be effective in mitigating the risk of online gaming addiction.
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来源期刊
Addictive behaviors
Addictive behaviors 医学-药物滥用
CiteScore
8.40
自引率
4.50%
发文量
283
审稿时长
46 days
期刊介绍: Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings. Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.
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