探索触觉感知:一种新型触觉装置PinArray的开发与评估。

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Iliyas Tursynbek, John de Grosbois, Brendan Hart, Mounia Ziat
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引用次数: 0

摘要

尽管振动触觉显示器取得了进步,但大多数现有系统在多种触摸模式下提供校准、频率差异化刺激的能力有限。这限制了我们对超阈值调频如何影响触觉感知的理解,特别是在动态的、基于形状的交互中。为了解决这一问题,我们引入了pinarray -一种新型混合触觉设备,具有4 × 3独立驱动引脚阵列,能够提供0到300 Hz的振动。PinArray独特地支持静态、被动和主动触摸条件,使触觉形状编码的细微探索成为可能。我们在一项用户研究中评估了该设备,该研究检查了通过频率配对产生的边缘形状的感知。结果表明,特定组合,特别是静态和动态频率对组合,显著提高了形状识别能力。这些发现突出了该设备在推进感知研究和表达触觉界面发展方面的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Tactile Perception: Development and Evaluation of the PinArray, a Novel Haptic Device.

Despite advances in vibrotactile displays, most existing systems are limited in their ability to deliver calibrated, frequency-differentiated stimulation across multiple touch modes. This constrains our understanding of how supra-threshold frequency modulation influences tactile perception, particularly in dynamic, shape-based interactions. To address this gap, we introduce the PinArray-a novel hybrid haptic device featuring a 4 × 3 array of independently actuated pins capable of delivering vibrations from 0 to 300 Hz. The PinArray uniquely supports static, passive, and active touch conditions, enabling nuanced exploration of tactile shape encoding. We evaluated the device in a user study examining the perception of edge-like shapes generated via frequency pairings. Results show that specific combinations, especially those involving static and dynamic frequency pairs, significantly enhance shape recognition. These findings highlight the device's potential for advancing both perceptual research and the development of expressive tactile interfaces.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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