高压力职业环境中冲突预防和危机管理的多学科职业医学干预方案。

IF 2.8 3区 医学 Q3 NEUROSCIENCES
Martina Corsi, Dorotea Stefanini, Isabella Biagioni, Chiara Bertini, Matteo Accardo, Mirko Bottari, Claudia Antunes, Laura Lazzarini, Ilaria Pertici, Chiara Ciarfella, Giovanni Tritto, Salvio Perretta, Poupak Fallahi, Rudy Foddis
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引用次数: 0

摘要

背景/目的:在不同的专业领域,工作场所冲突和侵略会带来重大的社会心理风险。该协议概述了一种新颖的、以大学为基础的教育干预。由意大利比萨大学医院的一个多学科小组开发,其中包括职业医生和一名专门从事工作和组织心理学的精神科医生,其主要目的是提高预防冲突和危机管理技能。虽然该干预措施最初是在兽医部门开发和测试的,但由于其已确定的脆弱性,它本质上可推广到任何高压力的专业环境,其特点是与客户、顾客或公众进行激烈的互动。方法:干预措施通过定制的角色扮演场景模拟现实世界的挑战,将教学教学与积极的沉浸式学习相结合。本研究方案详细说明了评估该培训的即时有效性的结构化方法。我们正在使用一个专门开发的疗效量表来评估结果。结果:从训练前评估到训练后评估,所有被评估的技能都有显著提高。对于量表上的每一个项目,中位数得分都增加了,这表明整个小组的表现都有了积极的转变。结论:该方案通过创新的教育干预,为解决工作场所社会心理风险提供了一种全面和可推广的方法。未来的一个关键目标是通过将虚拟现实(VR)环境与人工智能驱动的角色扮演相结合来推进这种培训方法,旨在实现更现实、更有影响力的学习体验和持续的行为改变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Multidisciplinary Occupational Medicine-Based Intervention Protocol for Conflict Prevention and Crisis Management in High-Stress Professional Environments.

Background/Objectives: Workplace conflict and aggression pose significant psychosocial risks across diverse professional sectors. This protocol outlines a novel, university-based educational intervention. Developed by a multidisciplinary team from the University Hospital of Pisa, Italy, including occupational physicians and a psychiatrist specializing in work and organizational psychology, its primary purpose is to enhance conflict prevention and crisis management skills. While initially developed and tested within the veterinary sector due to its identified vulnerabilities, the intervention is inherently generalizable to any high-stress professional environment characterized by intense client, customer, or public interactions. Methods: The intervention integrates didactic instruction with active, immersive learning through tailored role-playing scenarios simulating real-world challenging encounters. This study protocol details the structured methodology for evaluating the immediate effectiveness of this training. We are using a specifically developed efficacy scale to assess outcomes. Results: The results demonstrate a significant improvement in all assessed skills from the pre-training to the post-training evaluation. For every item on the scale, the median scores increased, indicating a positive shift in overall group performance. The p-value for each item was <0.001, confirming that the observed improvements were statistically significant. These results demonstrate enhanced conflict resolution skills, improved communication, and an increased sense of self-efficacy among participants. Conclusions: This protocol offers a comprehensive and generalizable approach to addressing workplace psychosocial risks through an innovative educational intervention. A key future goal involves advancing this training methodology by integrating virtual reality (VR) environments with AI-driven avatars for role-playing, aiming to achieve a more realistic and impactful learning experience and sustained behavioral change.

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来源期刊
Brain Sciences
Brain Sciences Neuroscience-General Neuroscience
CiteScore
4.80
自引率
9.10%
发文量
1472
审稿时长
18.71 days
期刊介绍: Brain Sciences (ISSN 2076-3425) is a peer-reviewed scientific journal that publishes original articles, critical reviews, research notes and short communications in the areas of cognitive neuroscience, developmental neuroscience, molecular and cellular neuroscience, neural engineering, neuroimaging, neurolinguistics, neuropathy, systems neuroscience, and theoretical and computational neuroscience. Our aim is to encourage scientists to publish their experimental and theoretical results in as much detail as possible. There is no restriction on the length of the papers. The full experimental details must be provided so that the results can be reproduced. Electronic files or software regarding the full details of the calculation and experimental procedure, if unable to be published in a normal way, can be deposited as supplementary material.
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