初步研究:基于新技术的干预方案对儿童和青少年多动症患者认知和运动过程改善的有效性:一项随机对照试验。

IF 2.6 Q1 PSYCHOLOGY, CLINICAL
Berta Caro-Puértolas, Inmaculada Báez-Tavero, Laura Lemus-Corchero, Laura Rodríguez-Ruiz, Celia Esther Cerezo-Casillas, Ana Inés Cosa-Aguirre, María Dolores Apolo-Arenas, Alejandro Caña-Pino
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引用次数: 0

摘要

注意缺陷多动障碍(ADHD)是儿童和青少年最常见的神经发育障碍之一,以注意力不集中、多动和冲动为特征。这些症状通常会干扰学业、社交和家庭功能。近年来,数字工具和视频游戏的使用作为一种创新和引人入胜的神经认知康复方法引起了人们的关注。这项随机对照研究的主要目的是研究两种认知干预方法(一种基于新技术,另一种使用传统方法)对诊断为ADHD的儿童和青少年的注意力、抑制控制和处理速度的比较效果。33名6-17岁的参与者被随机分配到实验组(n = 17)和对照组(n = 16),实验组接受基于任天堂开关的治疗,对照组接受传统的棋盘游戏治疗。两种干预都持续了8周,包括16个疗程。使用WISC-V、STROOP和CARAS-R测试评估结果。结果显示两组均有显著的组内改善。对照组在持续注意力和抑制控制方面表现出提高(CARAS-R和STROOP测试,p < 0.05),而实验组在处理速度方面表现出显著提高,通过WISC-V测量(p = 0.001)。然而,两组之间没有发现显著差异。这些发现表明,这两种干预措施可能对增强多动症儿童的不同认知过程有效。重要的是,使用熟悉的数字技术,如任天堂开关,可能会促进更大的动力和坚持治疗。由于目前的样本量不足以检测到中等或较小的影响,因此有必要进行更大样本和长期随访的进一步研究,以验证和扩展这些初步发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Preliminary Research: Effectiveness of an Intervention Program Based on New Technologies for the Improvement of Cognitive and Motor Processes in Children and Adolescents with ADHD: A Randomized Controlled Trial.

Preliminary Research: Effectiveness of an Intervention Program Based on New Technologies for the Improvement of Cognitive and Motor Processes in Children and Adolescents with ADHD: A Randomized Controlled Trial.

Preliminary Research: Effectiveness of an Intervention Program Based on New Technologies for the Improvement of Cognitive and Motor Processes in Children and Adolescents with ADHD: A Randomized Controlled Trial.

Attention Deficit Hyperactivity Disorder (ADHD) is one of the most prevalent neurodevelopmental disorders in childhood and adolescence, characterized by symptoms of inattention, hyperactivity, and impulsivity. These symptoms often interfere with academic, social, and family functioning. In recent years, the use of digital tools and video games has garnered attention as an innovative and engaging approach for neurocognitive rehabilitation. The primary objective of this randomized controlled study was to investigate the comparative effects of two cognitive intervention approaches-one based on new technologies and one using traditional methods-on attention, inhibitory control, and processing speed in children and adolescents diagnosed with ADHD. Thirty-three participants aged 6-17 years were randomly assigned to either an experimental group (n = 17), which received Nintendo Switch-based therapy, or a control group (n = 16), which received traditional board game therapy. Both interventions lasted 8 weeks and included 16 sessions. Outcomes were assessed using the WISC-V, STROOP, and CARAS-R tests. Results showed significant within-group improvements in both groups. The control group exhibited gains in sustained attention and inhibitory control (CARAS-R and STROOP tests, p < 0.05), while the experimental group improved significantly in processing speed, as measured by the WISC-V (p = 0.001). However, no significant differences were found between groups. These findings suggest that both interventions may be effective for enhancing different cognitive processes in children with ADHD. Importantly, the use of familiar digital technologies like the Nintendo Switch may promote greater motivation and adherence to treatment. Further research with larger samples and long-term follow-up is warranted to validate and extend these preliminary findings, as the current sample size was not powered to detect medium or small effects.

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来源期刊
CiteScore
4.40
自引率
12.50%
发文量
111
审稿时长
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