基于深度模型的学习与基于模块化状态的Stackelberg博弈的自优化分布式生产系统集成。

IF 10.5 1区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS
Steve Yuwono,Andreas Schwung,Dorothea Schwung
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引用次数: 0

摘要

本文介绍了一种基于深度模型的学习与模块化基于状态的Stackelberg博弈(Mod-SbSG)的新颖集成,用于制造系统中的分布式自优化,使用样本效率方法。无模型的Mod-SbSG需要与实际系统频繁交互以找到最佳解决方案,这在工业环境中可能成本高昂、耗时且存在风险。之前的研究通过使用数字表示来训练Mod-SbSG玩家来解决这个问题,但准确的表示通常很难开发。因此,我们的框架用深度学习方法取代了数字表示,这种方法可以学习系统动力学,优化Mod-SbSG中的策略,并减少现实世界的交互。该方法包括两个主要步骤:1)设计深度学习模型来预测系统动力学;2)在虚拟环境中训练Mod-SbSG玩家。我们评估了单步和多步预测器,并展示了在自适应系统中迁移学习的网络重用,在实验室测试平台工业控制场景中减少了真实系统交互77.78%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Integrating Deep Model-Based Learning With Modular State-Based Stackelberg Games for Self-Optimizing Distributed Production Systems.
This article introduces a novel integration of deep model-based learning with modular state-based Stackelberg games (Mod-SbSG) for distributed self-optimization in manufacturing systems, using a sample-efficient approach. Model-free Mod-SbSG requires frequent interactions with real systems to find optimal solutions, which can be costly, time-consuming, and risky in industrial settings. Prior studies handled this by using digital representations to train Mod-SbSG players, but accurate representations are often difficult to develop. Hence, our framework replaces digital representations with deep learning methods that learn system dynamics, optimize policies within Mod-SbSG, and reduce real-world interactions. The method includes two main steps: 1) designing deep learning models to predict system dynamics and 2) training Mod-SbSG players in virtual environments. We evaluate single-and multistep predictors and demonstrate network reuse for transfer learning in adaptable systems, which reduces real system interactions by 77.78% in a laboratory testbed industrial control scenario.
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来源期刊
IEEE Transactions on Cybernetics
IEEE Transactions on Cybernetics COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, CYBERNETICS
CiteScore
25.40
自引率
11.00%
发文量
1869
期刊介绍: The scope of the IEEE Transactions on Cybernetics includes computational approaches to the field of cybernetics. Specifically, the transactions welcomes papers on communication and control across machines or machine, human, and organizations. The scope includes such areas as computational intelligence, computer vision, neural networks, genetic algorithms, machine learning, fuzzy systems, cognitive systems, decision making, and robotics, to the extent that they contribute to the theme of cybernetics or demonstrate an application of cybernetics principles.
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