2021年游戏政策出台后,中国青少年的高依从性和减少的在线游戏时间:对所有游戏玩家的影响,而不仅仅是重度游戏玩家。

IF 6.2 1区 医学 Q1 PSYCHIATRY
Journal of Behavioral Addictions Pub Date : 2025-09-15 Print Date: 2025-09-30 DOI:10.1556/2006.2025.00080
Xinyu Zhou, Min Liao, Shijie Zhou, Wang Liu, Xijing Chen, Yonghui Li
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引用次数: 0

摘要

政府已经提出了一些政策来减少青少年过度的网络游戏,但对其有效性的实证评估仍然有限。根据中国2021年的网络游戏政策,这是迄今为止最严格的此类监管,我们研究了重度青少年游戏玩家的合规率和替代行为。提出了几个方法上的问题,包括2019年政策的遗漏,对重度游戏玩家的狭隘关注以及关键定义的含糊不清。在本回应中,我们通过澄清政策的独立性,将分析扩展到所有青少年参与者,并将政策前和政策后的游戏时间作为政策影响的额外衡量标准来解决这些问题。从更广泛的样本(N = 2715,平均年龄= 10.84)中我们可以看到较高的依从率(93.6%)和每日游戏时间的显著减少(60.12 vs. 43.52分钟/天,p < 0.001)。报告的游戏时间可能包括离线或单人游戏。这些发现支持了2021年政策显着减少青少年游戏时间并实现高依从率的结论,尽管自我报告的数据可能包括离线游戏,并且在解释时应承认历史政策背景。此外,它对心理健康和身体健康的长期影响值得进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

High compliance and reduced online gaming time among Chinese adolescents after the 2021 gaming policy: Effects across all gamers, not just heavy users.

High compliance and reduced online gaming time among Chinese adolescents after the 2021 gaming policy: Effects across all gamers, not just heavy users.

Government policies have been proposed to mitigate excessive online gaming among adolescents, yet empirical evaluations of their effectiveness remain limited. Following China's 2021 online gaming policy, the strictest such regulation to date, we examined the compliance rate and alternative behaviors among heavy adolescent gamers. Several methodological concerns have been raised, including the omission of the 2019 policy, the narrow focus on heavy gamers, and ambiguities in key definitions. In this response, we address these concerns by clarifying the policy's independence, expanding the analysis to all adolescent participants, and incorporating pre- and post-policy gaming time as an additional measure of policy impact. Results from a broader sample (N = 2,715, mean age = 10.84) revealed a high compliance rate (93.6%) and a significant decrease in daily gaming time following the policy (60.12 vs. 43.52 min per day, p < 0.001). This reported gaming time may include offline or single-player gameplay. These findings support the conclusion that the 2021 policy significantly reduced adolescents' gaming time and achieved high compliance rates, though self-reported data may include offline gameplay and that historical policy context should be acknowledged in interpretation. Moreover, its longer-term effects on psychological well-being and physical health warrant further investigation.

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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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