咖啡因在青少年游戏与睡眠关系中的作用:一个中介分析。

IF 6.2 1区 医学 Q1 PSYCHIATRY
Journal of Behavioral Addictions Pub Date : 2025-09-10 Print Date: 2025-09-30 DOI:10.1556/2006.2025.00076
Jennifer J Park, Xuewei Han, Marc N Potenza, Yihong Zhao
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引用次数: 0

摘要

背景和目的:咖啡因是游戏过程中最常用的物质。尽管健康指南要求在成年前避免摄入咖啡因,但许多青少年使用咖啡因来弥补睡眠不足或延长清醒时间以提高游戏表现。游戏和睡眠之间的关系已得到证实,但咖啡因的作用尚未得到充分探索。本研究探讨了咖啡因在青少年游戏持续时间/问题与睡眠持续时间/困难之间的潜在中介作用。方法:对青少年大脑认知发展研究的第2,3和4年随访数据进行分析(N = 2,749, Mage = 11.9)。研究人员对每日游戏时间和问题游戏(二年级)、每周咖啡因使用(三年级)、每日睡眠时间和睡眠困难(四年级)的问卷调查数据进行了检查。分析使用R包进行因果中介分析。结果:咖啡因的使用部分介导了游戏时间/问题与睡眠困难之间的正相关关系,以及游戏时间/问题与睡眠持续时间之间的负相关关系。结论:咖啡因在青少年游戏持续时间/问题与睡眠持续时间/困难之间的中介作用虽小,但具有统计学意义。鉴于咖啡因在玩游戏的青少年中广泛使用,以及在发育过程中改变咖啡因摄入量的潜在影响,咖啡因的使用可能会减少与睡眠有关的危害和其他相关的健康问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

The effect of caffeine use in the relationship between gaming and sleep in adolescents: A mediation analysis.

The effect of caffeine use in the relationship between gaming and sleep in adolescents: A mediation analysis.

The effect of caffeine use in the relationship between gaming and sleep in adolescents: A mediation analysis.

Background and aims: Caffeine is the most commonly used substance during gaming sessions. Despite health guidelines to avoid caffeine before adulthood, many adolescents use caffeine to compensate for lost sleep or prolong wakefulness to enhance gaming performance. The relationship between gaming and sleep is well-established, but the role of caffeine has been under-explored. This study investigated the potential mediating effect of caffeine use on the relationship between gaming duration/problems and sleep duration/difficulties in young adolescents.

Methods: The Years 2, 3, and 4 follow-up data from the Adolescent Brain Cognitive Development study were analyzed (N = 2,749, Mage = 11.9 at Year 2). Data from questionnaires on daily gaming duration and problematic gaming (Year 2), weekly caffeine use (Year 3), and daily sleep duration and sleep difficulties (Year 4) were examined. Analyses were conducted using an R package for causal mediation analysis.

Results: Caffeine use partially mediated the positive relationship between gaming hours/problems and sleep difficulties and the negative relationship between gaming hours/problems and sleep duration.

Conclusion: The mediating effect of caffeine use was small but statistically significant in the relationship between gaming duration/problems and sleep duration/difficulties in young adolescents. Given the widespread use of caffeine among adolescents who game and the potential impact of modifying consumption during development, caffeine use could potentially be targeted to reduce sleep-related harm and other associated health issues.

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来源期刊
CiteScore
12.30
自引率
7.70%
发文量
91
审稿时长
20 weeks
期刊介绍: The aim of Journal of Behavioral Addictions is to create a forum for the scientific information exchange with regard to behavioral addictions. The journal is a broad focused interdisciplinary one that publishes manuscripts on different approaches of non-substance addictions, research reports focusing on the addictive patterns of various behaviors, especially disorders of the impulsive-compulsive spectrum, and also publishes reviews in these topics. Coverage ranges from genetic and neurobiological research through psychological and clinical psychiatric approaches to epidemiological, sociological and anthropological aspects.
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