Prog-Poly:一种基于项目的编程和软件工程学习的棋盘游戏

IF 1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Luciano Rovanni do Nascimento;Rodrigo Henrique Cunha Palácios;Márcio Mendonça;Lucas Botoni de Souza;José Augusto Fabri
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引用次数: 0

摘要

这项工作旨在开发一款名为Prog-poly的棋盘游戏,以经典的大富翁棋盘游戏为基础,试图减轻学生报告的事实,从而帮助编程语言的教学。在计算机领域接受高等教育的学生认为学习编程语言是困难的。学生们认为,造成这一现象的主要原因是编程语言的抽象性、逻辑推理性和严谨性。通过游戏化方面提高学生引入编程语言学习的动机水平,从而帮助学生在课堂上表现更好。初步的证据表明,棋盘游戏除了能激励学生外,还有助于教学活动。为了测试Prog-poly桌面游戏,我们对学生进行了小型实验,比较了Prog-poly与传统教学方法在算法学习、学生动机和乐趣因素方面的效率。作者获得了以下数据:95%的学生回答《Prog-poly》激发了学习算法,85%的学生认为游戏提供了学习算法,80%的学生认为游戏是一种不那么累人的学习方式。虽然已经有了初步的结果,但未来的工作旨在将其在教学算法方面的效率与传统方法进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Prog-Poly: A Board Game for Project-Based Learning in Programming and Software Engineering
This work aims to develop a board game called Prog-poly, based on the classic Monopoly board game to try to mitigate the facts reported by the students, and consequently assist in the teaching of programming language. The learning of programming languages is considered difficult by students of higher education in computing areas. The main reasons for this fact, according to students, are abstraction, logical reasoning, rigor in the use of programming languages. Increase the motivation level of students introducing programming languages learning through gamification aspects, thus aiding students to perform better in class. Initial evidence shows that the board game can help in the teaching activity, besides motivating the classes. To test Prog-poly board game, a mini-experiment was conducted with groups of students to compare Prog-poly efficiency with traditional teaching methods in the learning of algorithms, student motivation and fun factor. The authors obtained the following data: 95% of students answered Prog-poly motivates learning algorithms, 85% that the game offers learning algorithms, 80% considered the game to be a less tiring way of learning. Although initial results are presented, future works aim to compare their efficiency in teaching algorithms with the traditional way.
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来源期刊
CiteScore
4.30
自引率
0.00%
发文量
45
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