用调幅法表示低频振动到面部。

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Yuma Akiba;Shota Nakayama;Keigo Ushiyama;Izumi Mizoguchi;Hiroyuki Kajimoto
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引用次数: 0

摘要

这项研究提出了一种方法来呈现纯低频振动感觉的脸,不能由小型市售振动器呈现。核心创新在于利用载波频率约为200hz的调幅技术。由于面部区域缺乏太平洋小体——负责检测200赫兹左右高频振动的受体——只有原始的低频信号被感知到。进行了三个实验。实验1和2在前额上进行,以证实所提出的调幅方法可以产生期望的低频感知,并评估振动的主观质量。结果表明,所提出的方法可以产生所需的纯低频振动的感知,当应用于额头。在实验3中,将所提方法应用于整面,探索其适用范围。结果表明,在眼睛、脸颊和下唇周围可以清晰地感受到原始的低频振动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Presentation of Low-Frequency Vibration to the Face Using Amplitude Modulation
This study proposes a method to present pure low-frequency vibration sensations to the face that cannot be presented by small commercially available vibrators. The core innovation lies in utilizing an amplitude modulation technique with a carrier frequency of approximately 200 Hz. Due to the absence of Pacinian corpuscles in the facial region—receptors responsible for detecting high-frequency vibrations around 200 Hz—only the original low-frequency signal is perceived. Three experiments were conducted. Experiments 1 and 2 were performed on the forehead to confirm that the proposed amplitude modulation method could produce the desired low-frequency perception and to evaluate the subjective quality of the vibration. The results suggested that the proposed method could produce the perception of desired pure low-frequency vibration when applied to the forehead. In Experiment 3, the proposed method was applied to the whole face, and its range of applicability was explored. The results indicated that the original low-frequency vibration was clearly perceptible around the eyes, cheeks, and lower lip area.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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