一种用于无约束握力测量的3d打印设备:在人体实验中的设计和应用。

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Mahdiar Edraki;Jim Papadopoulos;John Peter Whitney;Dagmar Sternad
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引用次数: 0

摘要

开发了一种测量装置,可以在不限制抓取姿势的情况下测量用户施加的圆柱形手柄周围的握力。通过使用挠曲,该装置机械地总结径向抓地力,高达200牛,适用于任何位置沿其负载板。校正后的误差小于满量程误差的1.5%,载荷作用于不同板时的误差小于1.5 N。该设备使用现成的3d打印组件,使其易于制造和使用,成本低。该装置的精度和通用性为人体运动控制和人机交互的研究提供了许多应用。以人体力跟踪实验为例,验证了该装置的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A 3D-Printed Device for Unconstrained Grip Force Measurements: Design and Application in a Human Experiment
A measurement device was developed that can measure user-applied grip force all around a cylindrical handle without constraining the grasp posture. Through the use of flexures, the device mechanically sums the radial grip forces, up to 200 N, applied to any locations along any of its load plates. It exhibited less than 1.5% of full-scale error after calibration and less than 1.5 N variation when load was applied to different plates. The device used off-the-shelf and 3D-printed components, making it easy and low-cost to build and use. The accuracy and versatility of the device affords numerous applications in research on human motor control and human-robot interactions. A human experiment on force tracking was presented to demonstrate the utility of the device.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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