从表面到深度学习:皮下和肌肉注射技能的游戏化移动教育。

IF 1.9 Q2 EDUCATION, SCIENTIFIC DISCIPLINES
Medical Science Educator Pub Date : 2025-03-25 eCollection Date: 2025-06-01 DOI:10.1007/s40670-025-02323-w
Zeynep Tamer, Esin Kavuran
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引用次数: 0

摘要

本研究的目的是调查基于游戏的移动应用程序对护理学生进行皮下(SC)和肌内(IM)注射的技能的影响。护理教育传统上包括理论和实践两个部分。随着数字技术的出现,创新的方法,如基于游戏的学习已被引入护理教育,以提高实践技能和知识的保留。本研究探讨了一种旨在提高学生SC和IM药物管理能力的移动应用程序的使用。这是一项在2021-2022学年进行的实验研究。该研究包括一个由64名学生组成的研究小组,他们通过模拟游戏系统接受训练,另一个由65名学生组成的对照组接受传统训练方法。采用自我论证表、研究过程问卷和皮下及肌内给药技能表现表收集数据。该研究的重点是评估基于游戏的学习对学生表现和学习方法的影响。与对照组相比,研究组在学习方法和药物管理技能方面表现出明显更大的进步。研究组深度学习评分从31.39±6.23提高到45.05±5.46,对照组为31.78±5.68提高到37.02±4.17 (p p = 0.015;IM: 27.75±15.98 ~ 59.45±12.95,p
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Surface to Deep Learning: Gamified Mobile Education for Subcutaneous and Intramuscular Injection Skills.

The aim of this study was to investigate the effect of a game-based mobile application on nursing students' skills in administering subcutaneous (SC) and intramuscular (IM) injections. Nursing education traditionally involves both theoretical and practical components. With the advent of digital technologies, innovative methods such as game-based learning have been introduced to enhance practical skills and knowledge retention in nursing education. This study explores the use of a mobile application designed to improve students' competence in SC and IM drug administration. This was an experimental study conducted during the 2021-2022 academic year. It involved a study group of 64 students who received training through a simulation game system and a control group of 65 students who underwent traditional training methods. Data were collected using the Self-Demonstration Form, the Study Process Questionnaire, and the Skills Performance List for Subcutaneous and Intramuscular Administration. The study focused on assessing the impact of game-based learning on students' performance and learning approaches. The study group showed significantly greater improvements in learning approaches and medication administration skills compared to the control group. Deep learning scores increased from 31.39 ± 6.23 to 45.05 ± 5.46 in the study group, versus 31.78 ± 5.68 to 37.02 ± 4.17 in the control group (p < 0.01). SC and IM administration scores improved significantly in the study group (SC: 22.50 ± 15.46 to 42.45 ± 11.66, p = 0.015; IM: 27.75 ± 15.98 to 59.45 ± 12.95, p < 0.001) compared to the control group. Scenario-based analyses also showed significant performance gains in the study group across all scenarios (p < 0.05). The HEM-SC-IM game-based mobile application proved effective in improving nursing students' skills in administering SC and IM injections. The interactive and engaging nature of game-based learning provides a valuable educational experience, promoting deeper understanding and practical skills development. This study supports the integration of educational technology in nursing curricula to enhance learning outcomes.

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来源期刊
Medical Science Educator
Medical Science Educator Social Sciences-Education
CiteScore
2.90
自引率
11.80%
发文量
202
期刊介绍: Medical Science Educator is the successor of the journal JIAMSE. It is the peer-reviewed publication of the International Association of Medical Science Educators (IAMSE). The Journal offers all who teach in healthcare the most current information to succeed in their task by publishing scholarly activities, opinions, and resources in medical science education. Published articles focus on teaching the sciences fundamental to modern medicine and health, and include basic science education, clinical teaching, and the use of modern education technologies. The Journal provides the readership a better understanding of teaching and learning techniques in order to advance medical science education.
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