远离指尖的触觉重新定位:在哪里,为什么,如何。

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Mine Sarac
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引用次数: 0

摘要

触觉触觉设备通常被设计为在用户的皮肤上呈现有意义的、复杂的和真实的基于触摸的信息。虽然指尖和手是提供触觉反馈的首选身体位置,但最近的趋势允许这种反馈扩展到其他身体位置(例如手腕,手臂,躯干,脚),用于各种场景,如可穿戴性和应用程序的需求。在本文中,我提出了触觉定位的新概念。它指的是预期的反馈与指尖相关,但呈现在不同的身体位置的场景——例如,在远程操作期间,由两个机器人手指记录的接触力呈现在用户的手腕上,而不是手指上。我从不同的身体位置、目标应用和致动器的选择等方面研究了可穿戴式触觉设备的设计选择。我通过推测可能的原因来讨论文献中的方法和设计选择,并通过强调未来需要注意的一些挑战和问题来总结本文。本文将指导工程师和研究人员寻找替代的触觉渲染解决方案-特别是当手指和手无法进行触觉交互时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Haptic Relocation Away From the Fingertip: Where, Why, and How.

Tactile haptic devices are often designed to render meaningful, complex, and realistic touch-based information on users' skin. While fingertips and hands are the most preferred body locations to render haptic feedback, recent trends allow such feedback to be extended to alternative body locations (e.g., wrist, arm, torso, foot) for various scenarios due to reasons such as wearability and needs of the application. In this paper, I address the new concept of haptic relocation. It refers to scenarios in which the expected feedback is related to the fingertips but rendered on a different body location instead - e.g., contact forces registered by two robotic fingers during teleoperation rendered to the users' wrist instead of the fingers. I investigated the design choices of wearable haptic devices for haptic relocation concerning different body locations, targeted applications, and actuator selection. I discuss approaches and design choices from the literature by speculating on the possible reasons, and conclude the paper by highlighting some challenges and issues to be mindful of in the future. This paper will guide engineers and researchers in searching for alternative haptic rendering solutions - especially when fingers and hands are not available for haptic interaction.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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