基于diblf的不同人机交互任务下协作机器人自适应最优约束控制。

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Yan Wei;Yu Feng;Linlin Ou;Yueying Wang;Xinyi Yu
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引用次数: 0

摘要

物理人机交互的灵活性和安全性对于现实世界的应用至关重要。因此,本研究探讨了动态输出约束下人机交互的自适应最优控制。我们开发了一种基于准入的方法来重建参考轨迹,促进不同交互任务之间的顺利在线转换。此外,我们还引入了一个调节函数来建立作用力与各种协作机器人行为之间的关系。为了适应更一般的动态输出约束,我们提出了一种基于动态积分势垒Lyapunov函数(DIBLF)的自适应动态规划控制方案,将积分势垒Lyapunov函数(IBLF)的适用性扩展到更广泛的情况。稳定性分析表明,闭环系统中所有信号保持有界,输出约束一致。最后,利用Franka EMIKA Panda机器人作为测试平台执行材料沉积任务,从而验证了所提出方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DIBLF-Based Adaptive Optimal Constrained Control for Collaborative Robots Under Different Human-Robot Interactive Tasks
The flexibility and safety of physical human-robot interaction are essential for real-world applications. Therefore, this study investigates adaptive optimal control for physical human-robot interaction under dynamic output constraints. We develop an admittance-based approach to reconstruct reference trajectories, facilitating smooth online transitions between different interactive tasks. Additionally, we introduce a regulation function that establishes the relationship between interaction force and various collaborative robot behaviors. To accommodate more general dynamic output constraints, we propose a dynamic integral barrier Lyapunov function (DIBLF)-based adaptive dynamic programming control scheme, which extends the applicability of the integral barrier Lyapunov function (IBLF) to a wider range of cases. Stability analysis shows that all signals in the closed-loop system remain bounded, and the output constraints are consistently upheld. Finally, a Franka EMIKA Panda robot is utilized as a test platform to perform a material deposition task, thereby validating the effectiveness of the proposed methodology.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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