探索可接受的重量标准的手指佩戴触觉设备的设计。

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Yusuke Ujitoko, Tao Morisaki
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引用次数: 0

摘要

手指佩戴式触觉设备的开发需要仔细考虑与重量相关的设计权衡。增加的功能通常会增加设备的重量,给佩戴者带来潜在的负担,并损害手指的灵活性。尽管重量在设计考虑中很重要,但该领域缺乏可接受的设备重量标准。本研究通过探索持续磨损的重量标准来解决这一差距。我们假设,要采用这种设备,当设备不提供触觉反馈时,它们的重量不能妨碍日常活动。在实验中,我们研究了设备重量如何影响普通办公任务的性能,特别是指向和输入。参与者戴上一个手指佩戴的触觉设备模型,并尽可能快速准确地完成任务。我们调整了重量(0、20、40和60 g)和装置放置位置(近端和远端)。在不同的任务中,我们发现,在食指上加60g并不会降低任务性能,但在某些情况下,主观用户负载会增加。这些发现表明,在办公室任务表现至关重要的情况下,无论手指上的位置如何,重达60克的设备都是可以接受的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Acceptable Weight Criteria for Finger-Worn Haptic Device Design.

The development of finger-worn haptic devices requires careful consideration of weight-related design trade-offs. Increased functionality commonly results in additional device weight, potentially burdening the wearer and impairing finger dexterity. Despite the importance of weight in design considerations, the field lacks criteria for acceptable device weight. This study addresses this gap by exploring weight criteria for continuous wear. We posit that for such devices to be adopted, their weight must not hinder daily activities when the device is not providing haptic feedback. In experiments, we investigated how device weight affected performance during common office tasks, specifically pointing and typing. Participants wore a mockup of a finger-worn haptic device and completed tasks as quickly and accurately as possible. We manipulated the weight (0, 20, 40, and 60 g) and placement of the device (proximal and distal). Across tasks, we found that adding up to 60 g to the index finger did not degrade task performance, while subjective user load increased under some conditions. These findings suggest that in scenarios where office task performance is critical, devices weighing up to 60 g are acceptable regardless of their placement on the finger.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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