{"title":"探索可接受的重量标准的手指佩戴触觉设备的设计。","authors":"Yusuke Ujitoko, Tao Morisaki","doi":"10.1109/TOH.2025.3580216","DOIUrl":null,"url":null,"abstract":"<p><p>The development of finger-worn haptic devices requires careful consideration of weight-related design trade-offs. Increased functionality commonly results in additional device weight, potentially burdening the wearer and impairing finger dexterity. Despite the importance of weight in design considerations, the field lacks criteria for acceptable device weight. This study addresses this gap by exploring weight criteria for continuous wear. We posit that for such devices to be adopted, their weight must not hinder daily activities when the device is not providing haptic feedback. In experiments, we investigated how device weight affected performance during common office tasks, specifically pointing and typing. Participants wore a mockup of a finger-worn haptic device and completed tasks as quickly and accurately as possible. We manipulated the weight (0, 20, 40, and 60 g) and placement of the device (proximal and distal). Across tasks, we found that adding up to 60 g to the index finger did not degrade task performance, while subjective user load increased under some conditions. These findings suggest that in scenarios where office task performance is critical, devices weighing up to 60 g are acceptable regardless of their placement on the finger.</p>","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"PP ","pages":""},"PeriodicalIF":2.8000,"publicationDate":"2025-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Exploring Acceptable Weight Criteria for Finger-Worn Haptic Device Design.\",\"authors\":\"Yusuke Ujitoko, Tao Morisaki\",\"doi\":\"10.1109/TOH.2025.3580216\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>The development of finger-worn haptic devices requires careful consideration of weight-related design trade-offs. Increased functionality commonly results in additional device weight, potentially burdening the wearer and impairing finger dexterity. Despite the importance of weight in design considerations, the field lacks criteria for acceptable device weight. This study addresses this gap by exploring weight criteria for continuous wear. We posit that for such devices to be adopted, their weight must not hinder daily activities when the device is not providing haptic feedback. In experiments, we investigated how device weight affected performance during common office tasks, specifically pointing and typing. Participants wore a mockup of a finger-worn haptic device and completed tasks as quickly and accurately as possible. We manipulated the weight (0, 20, 40, and 60 g) and placement of the device (proximal and distal). Across tasks, we found that adding up to 60 g to the index finger did not degrade task performance, while subjective user load increased under some conditions. These findings suggest that in scenarios where office task performance is critical, devices weighing up to 60 g are acceptable regardless of their placement on the finger.</p>\",\"PeriodicalId\":13215,\"journal\":{\"name\":\"IEEE Transactions on Haptics\",\"volume\":\"PP \",\"pages\":\"\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-06-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Haptics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1109/TOH.2025.3580216\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Haptics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/TOH.2025.3580216","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Exploring Acceptable Weight Criteria for Finger-Worn Haptic Device Design.
The development of finger-worn haptic devices requires careful consideration of weight-related design trade-offs. Increased functionality commonly results in additional device weight, potentially burdening the wearer and impairing finger dexterity. Despite the importance of weight in design considerations, the field lacks criteria for acceptable device weight. This study addresses this gap by exploring weight criteria for continuous wear. We posit that for such devices to be adopted, their weight must not hinder daily activities when the device is not providing haptic feedback. In experiments, we investigated how device weight affected performance during common office tasks, specifically pointing and typing. Participants wore a mockup of a finger-worn haptic device and completed tasks as quickly and accurately as possible. We manipulated the weight (0, 20, 40, and 60 g) and placement of the device (proximal and distal). Across tasks, we found that adding up to 60 g to the index finger did not degrade task performance, while subjective user load increased under some conditions. These findings suggest that in scenarios where office task performance is critical, devices weighing up to 60 g are acceptable regardless of their placement on the finger.
期刊介绍:
IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.