{"title":"学生在供应链管理(SCM) 4.0中的创造力和创意教学法:计算机模拟与乐高严肃游戏","authors":"Ahmed M. Deif, Chris Escano","doi":"10.1016/j.ijme.2025.101216","DOIUrl":null,"url":null,"abstract":"<div><div>This paper investigates the comparative effectiveness of traditional computer-based simulation and LEGO Serious Play (LSP) in enhancing students' ideation and creativity in Supply Chain Management (SCM) 4.0 education. An empirical study was conducted with 53 students across two academic terms, utilizing both methods in projects focused on digital SCM 4.0 design. The Runco Ideational Behavior Scale (RIBS) was adapted to evaluate ideation outcomes, and both quantitative and qualitative analyses were applied. Findings indicate that LSP significantly outperformed computer-based simulation in developing creative problem-solving skills, while both methods showed similar results in fostering collaborative innovation. This is the first study to directly compare the impact of these two pedagogical tools on creativity in SCM 4.0 education, offering novel insights for educators. Despite the limitation of a specific student sample, the results provide valuable implications for integrating LSP into SCM curricula and lay the foundation for further research across broader educational settings.</div></div>","PeriodicalId":47191,"journal":{"name":"International Journal of Management Education","volume":"23 3","pages":"Article 101216"},"PeriodicalIF":6.0000,"publicationDate":"2025-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Students’ creativity and ideation in supply chain management (SCM) 4.0 Pedagogy: Computer simulation versus Lego Serious play\",\"authors\":\"Ahmed M. Deif, Chris Escano\",\"doi\":\"10.1016/j.ijme.2025.101216\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>This paper investigates the comparative effectiveness of traditional computer-based simulation and LEGO Serious Play (LSP) in enhancing students' ideation and creativity in Supply Chain Management (SCM) 4.0 education. An empirical study was conducted with 53 students across two academic terms, utilizing both methods in projects focused on digital SCM 4.0 design. The Runco Ideational Behavior Scale (RIBS) was adapted to evaluate ideation outcomes, and both quantitative and qualitative analyses were applied. Findings indicate that LSP significantly outperformed computer-based simulation in developing creative problem-solving skills, while both methods showed similar results in fostering collaborative innovation. This is the first study to directly compare the impact of these two pedagogical tools on creativity in SCM 4.0 education, offering novel insights for educators. Despite the limitation of a specific student sample, the results provide valuable implications for integrating LSP into SCM curricula and lay the foundation for further research across broader educational settings.</div></div>\",\"PeriodicalId\":47191,\"journal\":{\"name\":\"International Journal of Management Education\",\"volume\":\"23 3\",\"pages\":\"Article 101216\"},\"PeriodicalIF\":6.0000,\"publicationDate\":\"2025-06-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Management Education\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1472811725000862\",\"RegionNum\":2,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"BUSINESS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Management Education","FirstCategoryId":"91","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1472811725000862","RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"BUSINESS","Score":null,"Total":0}
Students’ creativity and ideation in supply chain management (SCM) 4.0 Pedagogy: Computer simulation versus Lego Serious play
This paper investigates the comparative effectiveness of traditional computer-based simulation and LEGO Serious Play (LSP) in enhancing students' ideation and creativity in Supply Chain Management (SCM) 4.0 education. An empirical study was conducted with 53 students across two academic terms, utilizing both methods in projects focused on digital SCM 4.0 design. The Runco Ideational Behavior Scale (RIBS) was adapted to evaluate ideation outcomes, and both quantitative and qualitative analyses were applied. Findings indicate that LSP significantly outperformed computer-based simulation in developing creative problem-solving skills, while both methods showed similar results in fostering collaborative innovation. This is the first study to directly compare the impact of these two pedagogical tools on creativity in SCM 4.0 education, offering novel insights for educators. Despite the limitation of a specific student sample, the results provide valuable implications for integrating LSP into SCM curricula and lay the foundation for further research across broader educational settings.
期刊介绍:
The International Journal of Management Education provides a forum for scholarly reporting and discussion of developments in all aspects of teaching and learning in business and management. The Journal seeks reflective papers which bring together pedagogy and theories of management learning; descriptions of innovative teaching which include critical reflection on implementation and outcomes will also be considered.