评估因素影响感知多感官振动和皮肤挤压提示在自愿运动。

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Zachary Logan, Quinn Deitrick, Katie Fitzsimons
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引用次数: 0

摘要

触觉可穿戴设备能够提高VR/AR的真实感,为机器人远程操作提供额外的信息流,并增强运动学习的反馈。然而,目前尚不清楚终端用户的感知能力如何受到现实世界场景的影响。具体来说,我们假设在自主运动时呈现的多感官线索比在休息时呈现的线索更不准确。我们还相信,触觉感知的差异可能会被用户感知的数据驱动模型所克服。在这项研究中,参与者对指示方向和速度的多感官触觉提示分别用振动和皮肤挤压做出反应。在休息和自主运动时评估这种反应的准确性。实验结果表明,自主运动对触觉线索的感知准确性没有显著影响。知觉模型拟合参与者的反应,并使用绝对解码误差进行比较。模型分析的结果表明,数据驱动的模型可以用来为用户提供更好的触觉反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating factors affecting the perception of multi-sensory vibration and skin-squeeze cues during voluntary movement.

Haptic wearables are capable of increasing realism in VR/AR, enabling an additional stream of information in robotic teleoperation, and augmenting feedback for motor learning. However, it is not clear how the perceptual capacity of end-users may be affected by real-world scenarios. Specifically, we hypothesized that perception of multi-sensory cues would be less accurate when the cues were presented during voluntary movement as opposed to cues presented at rest. We also believed that differences in haptic perception might be overcome with data-driven models of user perception. In this study, participants respond to a multi-sensory haptic cue indicating the direction and speed with vibration and skin squeeze, respectively. The accuracy of this response was evaluated at rest and during voluntary motion. The experimental results demonstrate that voluntary motion does not have a significant impact on the perception accuracy of haptic cues. Perception models were fit to the participant responses and compared using absolute decoding error. The results of the model analysis shows that data-driven models could be used to provide improved haptic feedback across users.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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