{"title":"评估因素影响感知多感官振动和皮肤挤压提示在自愿运动。","authors":"Zachary Logan, Quinn Deitrick, Katie Fitzsimons","doi":"10.1109/TOH.2025.3572862","DOIUrl":null,"url":null,"abstract":"<p><p>Haptic wearables are capable of increasing realism in VR/AR, enabling an additional stream of information in robotic teleoperation, and augmenting feedback for motor learning. However, it is not clear how the perceptual capacity of end-users may be affected by real-world scenarios. Specifically, we hypothesized that perception of multi-sensory cues would be less accurate when the cues were presented during voluntary movement as opposed to cues presented at rest. We also believed that differences in haptic perception might be overcome with data-driven models of user perception. In this study, participants respond to a multi-sensory haptic cue indicating the direction and speed with vibration and skin squeeze, respectively. The accuracy of this response was evaluated at rest and during voluntary motion. The experimental results demonstrate that voluntary motion does not have a significant impact on the perception accuracy of haptic cues. Perception models were fit to the participant responses and compared using absolute decoding error. The results of the model analysis shows that data-driven models could be used to provide improved haptic feedback across users.</p>","PeriodicalId":13215,"journal":{"name":"IEEE Transactions on Haptics","volume":"PP ","pages":""},"PeriodicalIF":2.8000,"publicationDate":"2025-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Evaluating factors affecting the perception of multi-sensory vibration and skin-squeeze cues during voluntary movement.\",\"authors\":\"Zachary Logan, Quinn Deitrick, Katie Fitzsimons\",\"doi\":\"10.1109/TOH.2025.3572862\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>Haptic wearables are capable of increasing realism in VR/AR, enabling an additional stream of information in robotic teleoperation, and augmenting feedback for motor learning. However, it is not clear how the perceptual capacity of end-users may be affected by real-world scenarios. Specifically, we hypothesized that perception of multi-sensory cues would be less accurate when the cues were presented during voluntary movement as opposed to cues presented at rest. We also believed that differences in haptic perception might be overcome with data-driven models of user perception. In this study, participants respond to a multi-sensory haptic cue indicating the direction and speed with vibration and skin squeeze, respectively. The accuracy of this response was evaluated at rest and during voluntary motion. The experimental results demonstrate that voluntary motion does not have a significant impact on the perception accuracy of haptic cues. Perception models were fit to the participant responses and compared using absolute decoding error. The results of the model analysis shows that data-driven models could be used to provide improved haptic feedback across users.</p>\",\"PeriodicalId\":13215,\"journal\":{\"name\":\"IEEE Transactions on Haptics\",\"volume\":\"PP \",\"pages\":\"\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2025-05-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Haptics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1109/TOH.2025.3572862\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Haptics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/TOH.2025.3572862","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Evaluating factors affecting the perception of multi-sensory vibration and skin-squeeze cues during voluntary movement.
Haptic wearables are capable of increasing realism in VR/AR, enabling an additional stream of information in robotic teleoperation, and augmenting feedback for motor learning. However, it is not clear how the perceptual capacity of end-users may be affected by real-world scenarios. Specifically, we hypothesized that perception of multi-sensory cues would be less accurate when the cues were presented during voluntary movement as opposed to cues presented at rest. We also believed that differences in haptic perception might be overcome with data-driven models of user perception. In this study, participants respond to a multi-sensory haptic cue indicating the direction and speed with vibration and skin squeeze, respectively. The accuracy of this response was evaluated at rest and during voluntary motion. The experimental results demonstrate that voluntary motion does not have a significant impact on the perception accuracy of haptic cues. Perception models were fit to the participant responses and compared using absolute decoding error. The results of the model analysis shows that data-driven models could be used to provide improved haptic feedback across users.
期刊介绍:
IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.