Brendan Driscoll, Nita Prabhu, I-Chieh Lee, Ming Liu, He Huang
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Evaluation on Human Perception of Various Vibrotactile Encoding Methods Through a High Density Haptic Feedback Interface.
High density (HD) haptic interfaces have become increasingly common for entertainment thanks to advancements in virtual reality technology, however their flexibility may make them a useful sensory substitution interface for motor rehabilitation. Yet little research has explored how users interpret different haptic feedback encoding methods. Therefore, this study's objective was to evaluate the effectiveness of various encoding methods for conveying information based on existing sensory substitution strategies, one being a line motion tracking task and the other a direction tracking task. The first encoding method was Perceived Position Encoding (PPE), where information was encoded into the perceived position of stimulation. The second was Perceived Intensity Encoding (PIE), encoded information into the perceived amplitude of the stimuli. Twenty-one participants performed tracking tasks using both the PIE and PPE methods. The results showed similar performance in line motion tracking between the PIE and PPE methods, although the extra motors used in the PPE method appear to introduce uncertainty in users. Nevertheless, users were significantly more accurate with direction tracking when using PPE. These findings highlight the need for task-specific encoding methods, and showcase the versatility of the HD haptic vest as a tool for augmented feedback in motor rehabilitation.
期刊介绍:
IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.