基于高密度触觉反馈接口的各种振动触觉编码方法的人类感知评价。

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Brendan Driscoll, Nita Prabhu, I-Chieh Lee, Ming Liu, He Huang
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引用次数: 0

摘要

由于虚拟现实技术的进步,高密度(HD)触觉界面在娱乐中变得越来越普遍,然而它们的灵活性可能使它们成为运动康复中有用的感官替代界面。然而,很少有研究探讨用户如何理解不同的触觉反馈编码方法。因此,本研究的目的是评估基于现有感官替代策略的各种编码方法传递信息的有效性,其中一种是直线运动跟踪任务,另一种是方向跟踪任务。第一种编码方法是感知位置编码(PPE),将信息编码到刺激的感知位置。第二种是感知强度编码(PIE),将信息编码到刺激的感知振幅中。21名参与者使用PIE和PPE方法执行跟踪任务。结果表明,尽管PPE方法中使用的额外电机似乎会给用户带来不确定性,但PIE方法和PPE方法在直线运动跟踪方面的性能相似。然而,当用户使用PPE时,方向跟踪的准确性显著提高。这些发现强调了对特定任务编码方法的需求,并展示了HD触觉背心作为运动康复增强反馈工具的多功能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation on Human Perception of Various Vibrotactile Encoding Methods Through a High Density Haptic Feedback Interface.

High density (HD) haptic interfaces have become increasingly common for entertainment thanks to advancements in virtual reality technology, however their flexibility may make them a useful sensory substitution interface for motor rehabilitation. Yet little research has explored how users interpret different haptic feedback encoding methods. Therefore, this study's objective was to evaluate the effectiveness of various encoding methods for conveying information based on existing sensory substitution strategies, one being a line motion tracking task and the other a direction tracking task. The first encoding method was Perceived Position Encoding (PPE), where information was encoded into the perceived position of stimulation. The second was Perceived Intensity Encoding (PIE), encoded information into the perceived amplitude of the stimuli. Twenty-one participants performed tracking tasks using both the PIE and PPE methods. The results showed similar performance in line motion tracking between the PIE and PPE methods, although the extra motors used in the PPE method appear to introduce uncertainty in users. Nevertheless, users were significantly more accurate with direction tracking when using PPE. These findings highlight the need for task-specific encoding methods, and showcase the versatility of the HD haptic vest as a tool for augmented feedback in motor rehabilitation.

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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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