{"title":"评估彩票忠诚计划成员的问题赌博风险:一种机器学习方法","authors":"Paul Sacco, Jihyeong Jeong","doi":"10.1016/j.addbeh.2025.108372","DOIUrl":null,"url":null,"abstract":"<div><h3>Background and Aims</h3><div>Lottery gambling is a relatively benign form of gambling. Nonetheless, individuals with gambling problems may engage in lottery play and/or play the lottery exclusively. Lottery loyalty programs have data that could be used to screen for problem gambling, as they collect information on demographics and ticket purchases from players who sign up to receive incentives. The current study evaluates the feasibility of machine learning to identify individuals who have gambling problems using data collected from a state lottery loyalty program.</div></div><div><h3>Methods</h3><div>Data from ticket uploads was merged with an online survey sent to loyalty program participants (N = 5903). The Problem Gambling Severity Index (PGSI) was used to screen for problem gambling, with a five or greater denoting problem gambling (n = 809; 14%). Other survey items queried frequency of other gambling (e.g., casino slot machine) as well as amounts spent. Random forests analysis, a predictive modeling technique, was used to predict individuals who have gambling problems.</div></div><div><h3>Discussion and Conclusions</h3><div>Problem gambling was more common among loyalty program players than typical in population samples. The random forest algorithm performed fairly well overall, but sensitivity was poor, indicating that the model did not identify individuals with problem gambling effectively. Lottery loyalty programs may be a promising setting for screening and secondary prevention efforts because of relatively high prevalence of problem gambling, but random forests may not be the best approach for detecting those at risk.</div></div>","PeriodicalId":7155,"journal":{"name":"Addictive behaviors","volume":"168 ","pages":"Article 108372"},"PeriodicalIF":3.7000,"publicationDate":"2025-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Assessing the risk of problem gambling among lottery loyalty program members: A machine learning approach\",\"authors\":\"Paul Sacco, Jihyeong Jeong\",\"doi\":\"10.1016/j.addbeh.2025.108372\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>Background and Aims</h3><div>Lottery gambling is a relatively benign form of gambling. Nonetheless, individuals with gambling problems may engage in lottery play and/or play the lottery exclusively. Lottery loyalty programs have data that could be used to screen for problem gambling, as they collect information on demographics and ticket purchases from players who sign up to receive incentives. The current study evaluates the feasibility of machine learning to identify individuals who have gambling problems using data collected from a state lottery loyalty program.</div></div><div><h3>Methods</h3><div>Data from ticket uploads was merged with an online survey sent to loyalty program participants (N = 5903). The Problem Gambling Severity Index (PGSI) was used to screen for problem gambling, with a five or greater denoting problem gambling (n = 809; 14%). Other survey items queried frequency of other gambling (e.g., casino slot machine) as well as amounts spent. Random forests analysis, a predictive modeling technique, was used to predict individuals who have gambling problems.</div></div><div><h3>Discussion and Conclusions</h3><div>Problem gambling was more common among loyalty program players than typical in population samples. The random forest algorithm performed fairly well overall, but sensitivity was poor, indicating that the model did not identify individuals with problem gambling effectively. Lottery loyalty programs may be a promising setting for screening and secondary prevention efforts because of relatively high prevalence of problem gambling, but random forests may not be the best approach for detecting those at risk.</div></div>\",\"PeriodicalId\":7155,\"journal\":{\"name\":\"Addictive behaviors\",\"volume\":\"168 \",\"pages\":\"Article 108372\"},\"PeriodicalIF\":3.7000,\"publicationDate\":\"2025-04-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Addictive behaviors\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0306460325001339\",\"RegionNum\":2,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, CLINICAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Addictive behaviors","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0306460325001339","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, CLINICAL","Score":null,"Total":0}
Assessing the risk of problem gambling among lottery loyalty program members: A machine learning approach
Background and Aims
Lottery gambling is a relatively benign form of gambling. Nonetheless, individuals with gambling problems may engage in lottery play and/or play the lottery exclusively. Lottery loyalty programs have data that could be used to screen for problem gambling, as they collect information on demographics and ticket purchases from players who sign up to receive incentives. The current study evaluates the feasibility of machine learning to identify individuals who have gambling problems using data collected from a state lottery loyalty program.
Methods
Data from ticket uploads was merged with an online survey sent to loyalty program participants (N = 5903). The Problem Gambling Severity Index (PGSI) was used to screen for problem gambling, with a five or greater denoting problem gambling (n = 809; 14%). Other survey items queried frequency of other gambling (e.g., casino slot machine) as well as amounts spent. Random forests analysis, a predictive modeling technique, was used to predict individuals who have gambling problems.
Discussion and Conclusions
Problem gambling was more common among loyalty program players than typical in population samples. The random forest algorithm performed fairly well overall, but sensitivity was poor, indicating that the model did not identify individuals with problem gambling effectively. Lottery loyalty programs may be a promising setting for screening and secondary prevention efforts because of relatively high prevalence of problem gambling, but random forests may not be the best approach for detecting those at risk.
期刊介绍:
Addictive Behaviors is an international peer-reviewed journal publishing high quality human research on addictive behaviors and disorders since 1975. The journal accepts submissions of full-length papers and short communications on substance-related addictions such as the abuse of alcohol, drugs and nicotine, and behavioral addictions involving gambling and technology. We primarily publish behavioral and psychosocial research but our articles span the fields of psychology, sociology, psychiatry, epidemiology, social policy, medicine, pharmacology and neuroscience. While theoretical orientations are diverse, the emphasis of the journal is primarily empirical. That is, sound experimental design combined with valid, reliable assessment and evaluation procedures are a requisite for acceptance. However, innovative and empirically oriented case studies that might encourage new lines of inquiry are accepted as well. Studies that clearly contribute to current knowledge of etiology, prevention, social policy or treatment are given priority. Scholarly commentaries on topical issues, systematic reviews, and mini reviews are encouraged. We especially welcome multimedia papers that incorporate video or audio components to better display methodology or findings.
Studies can also be submitted to Addictive Behaviors? companion title, the open access journal Addictive Behaviors Reports, which has a particular interest in ''non-traditional'', innovative and empirically-oriented research such as negative/null data papers, replication studies, case reports on novel treatments, and cross-cultural research.