{"title":"ACSim:一种具有递归光线追踪、伪影建模和地面真实性的新型声相机模拟器","authors":"Yusheng Wang;Yonghoon Ji;Hiroshi Tsuchiya;Jun Ota;Hajime Asama;Atsushi Yamashita","doi":"10.1109/TRO.2025.3562048","DOIUrl":null,"url":null,"abstract":"We present a novel acoustic camera simulator that generates realistic sonar images by incorporating recursive ray tracing and sonar artifact modeling and provides various ground truth labels, enabling benchmarking and learning purposes. The 2-D forward-looking sonar, also known as the acoustic camera, produces high-quality 2-D images. Conducting real-world underwater experiments is challenging, making realistic sonar image simulation a necessary alternative. However, existing simulators often lack sufficient realism or are limited to specific scenes and phenomena. As a result, training on simulations and testing on real sonar images (i.e., sim-to-real) remain open problems for deep learning-based applications. Our work introduces a novel sonar simulator with a customized rendering engine. We use recursive ray tracing to model multipath reflections in arbitrary scenes and propose physics-based shading for intensity computation. We propose a resampling method for antialiasing and model significant artifacts, such as rolling shutter distortions and crosstalk noise. The simulator provides various ground truths for benchmarking and deep learning applications. We tested several tasks by training on synthetic images and demonstrated that the models also work on real images. We developed a Blender add-on for an enhanced user interface and will make the simulator open-source to advance future research.","PeriodicalId":50388,"journal":{"name":"IEEE Transactions on Robotics","volume":"41 ","pages":"2970-2989"},"PeriodicalIF":9.4000,"publicationDate":"2025-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10967163","citationCount":"0","resultStr":"{\"title\":\"ACSim: A Novel Acoustic Camera Simulator With Recursive Ray Tracing, Artifact Modeling, and Ground Truthing\",\"authors\":\"Yusheng Wang;Yonghoon Ji;Hiroshi Tsuchiya;Jun Ota;Hajime Asama;Atsushi Yamashita\",\"doi\":\"10.1109/TRO.2025.3562048\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a novel acoustic camera simulator that generates realistic sonar images by incorporating recursive ray tracing and sonar artifact modeling and provides various ground truth labels, enabling benchmarking and learning purposes. The 2-D forward-looking sonar, also known as the acoustic camera, produces high-quality 2-D images. Conducting real-world underwater experiments is challenging, making realistic sonar image simulation a necessary alternative. However, existing simulators often lack sufficient realism or are limited to specific scenes and phenomena. As a result, training on simulations and testing on real sonar images (i.e., sim-to-real) remain open problems for deep learning-based applications. Our work introduces a novel sonar simulator with a customized rendering engine. We use recursive ray tracing to model multipath reflections in arbitrary scenes and propose physics-based shading for intensity computation. We propose a resampling method for antialiasing and model significant artifacts, such as rolling shutter distortions and crosstalk noise. The simulator provides various ground truths for benchmarking and deep learning applications. We tested several tasks by training on synthetic images and demonstrated that the models also work on real images. We developed a Blender add-on for an enhanced user interface and will make the simulator open-source to advance future research.\",\"PeriodicalId\":50388,\"journal\":{\"name\":\"IEEE Transactions on Robotics\",\"volume\":\"41 \",\"pages\":\"2970-2989\"},\"PeriodicalIF\":9.4000,\"publicationDate\":\"2025-04-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10967163\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Robotics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10967163/\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ROBOTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Robotics","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10967163/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ROBOTICS","Score":null,"Total":0}
ACSim: A Novel Acoustic Camera Simulator With Recursive Ray Tracing, Artifact Modeling, and Ground Truthing
We present a novel acoustic camera simulator that generates realistic sonar images by incorporating recursive ray tracing and sonar artifact modeling and provides various ground truth labels, enabling benchmarking and learning purposes. The 2-D forward-looking sonar, also known as the acoustic camera, produces high-quality 2-D images. Conducting real-world underwater experiments is challenging, making realistic sonar image simulation a necessary alternative. However, existing simulators often lack sufficient realism or are limited to specific scenes and phenomena. As a result, training on simulations and testing on real sonar images (i.e., sim-to-real) remain open problems for deep learning-based applications. Our work introduces a novel sonar simulator with a customized rendering engine. We use recursive ray tracing to model multipath reflections in arbitrary scenes and propose physics-based shading for intensity computation. We propose a resampling method for antialiasing and model significant artifacts, such as rolling shutter distortions and crosstalk noise. The simulator provides various ground truths for benchmarking and deep learning applications. We tested several tasks by training on synthetic images and demonstrated that the models also work on real images. We developed a Blender add-on for an enhanced user interface and will make the simulator open-source to advance future research.
期刊介绍:
The IEEE Transactions on Robotics (T-RO) is dedicated to publishing fundamental papers covering all facets of robotics, drawing on interdisciplinary approaches from computer science, control systems, electrical engineering, mathematics, mechanical engineering, and beyond. From industrial applications to service and personal assistants, surgical operations to space, underwater, and remote exploration, robots and intelligent machines play pivotal roles across various domains, including entertainment, safety, search and rescue, military applications, agriculture, and intelligent vehicles.
Special emphasis is placed on intelligent machines and systems designed for unstructured environments, where a significant portion of the environment remains unknown and beyond direct sensing or control.