圆形触觉显示器上触觉动画错觉感知的视触觉运动与漏斗效应比较。

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Thomas Pietrzak;Rahul Kumar Ray
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引用次数: 0

摘要

触觉动画幻象是利用触觉线索来显示动态信息。在这项研究中,我们研究了两种形式的触觉动画错觉,利用漏斗效应和表观触觉运动(AHM)在一维圆形触觉显示器上。我们为AHM的描述定义了新的参数,用于描述这些动画的时间和空间方面:每个致动器的角度(APA)和旋转持续时间(RD)。我们提出了三个关于感知角度动画产生这些效果的用户研究。我们的研究结果表明,无论APA值如何,人们都可以解释AHM动画,并且他们对触觉动画错觉的解释速度低于每秒1度。我们还发现,参与者辨别角度动画的能力随着呈现的角度成比例地提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing Apparent Haptic Motion and Funneling for the Perception of Tactile Animation Illusions On a Circular Tactile Display
Tactile animation illusions are used to display dynamic information with haptic cues. In this study, we investigate two forms of tactile animation illusions that leverage the Funneling effect and Apparent Haptic Motion (AHM) on a one-dimensional circular tactile display. We define new parameters for the description of AHM that describe both the temporal and spatial aspects of these animations: Angle per Actuator (APA) and Revolution Duration (RD). We present three user studies about the perception of angular animations produced with these effects. Our results show that people can interpret AHM animations regardless of the APA value and that they can interpret tactile animation illusions slower than one degree per second. We also showed that the participants' ability to discriminate angular animations improves proportionally with the angle presented.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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