玩陌生:设计行动场景的原则,以促进儿童的创造力

IF 1.2 4区 教育学 0 ART
Vicente Blanco, Salvador Cidrás, Estella Freire
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引用次数: 0

摘要

作为教师培训学院的艺术家和教师,我们为孩子们设计了一些方案,将我们自己作为创作者在工作室的经验转移到教育领域。通过这种方式,教室被配置成一个多功能的工作场所,就像工作室一样,允许我们为孩子们开展和分析不同的讲习班,以促进创造力。这些工作坊,我们称之为“行动场景”,参考了20世纪西方艺术家为儿童创造材料和玩具的不同过程。本研究反映了这些场景的设计和实施,旨在确定一系列原则或参数,这些原则或参数可以帮助学前和小学教师规划、设计和区分视觉艺术中的创意提案。游戏是探索的原则,疏离是审美的原则,做是思考的原则,合作是可能性的原则。这些原则被认为是一种灵活的工具,用于探索和理解教育领域的创造力,特别是在没有受过视觉艺术培训的教育专业人员中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Playing with Strangeness: Principles of Designing Action Scenarios to Promote Creativity in Children

Playing with Strangeness: Principles of Designing Action Scenarios to Promote Creativity in Children

As artists and teachers in a Teacher Training Faculty, we have designed proposals for children that transfer our own experience as creators in the studio to the educational field. In this way, the classroom is configured into a versatile workplace, like the studio, allowing us to carry out and analyse different workshops for children with the aim of promoting creativity. These workshops, which we call ‘action scenarios’ take as references the different processes of creating materials and toys for children used by twentieth-century western artists. This research reflects on the design and implementation of these scenarios with the aim of identifying a series of principles or parameters that can help pre-school and primary school teachers plan, design and distinguish creative proposals in the visual arts. Four principles are identified: play as a principle of exploration, estrangement as an aesthetic principle, doing as a principle of thinking and cooperation as a principle of possibility. These principles are conceived as a flexible tool to explore and understand creativity in the educational field, especially among education professionals without training in the visual arts.

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来源期刊
CiteScore
2.90
自引率
9.10%
发文量
47
期刊介绍: The International Journal of Art & Design Education (iJADE) provides an international forum for research in the field of the art and creative education. It is the primary source for the dissemination of independently refereed articles about the visual arts, creativity, crafts, design, and art history, in all aspects, phases and types of education contexts and learning situations. The journal welcomes articles from a wide range of theoretical and methodological approaches to research, and encourages submissions from the broader fields of education and the arts that are concerned with learning through art and creative education.
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