基于形状和纹理触觉信息的物体识别:基于数据增强和注意机制的融合网络。

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Bin Wang;Baojiang Li;Liang Li;Zhekai Zhang;Shengjie Qiu;Haiyan Wang;Xichao Wang
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引用次数: 0

摘要

目前,大多数基于触觉的物体识别算法都集中在单一形状或纹理识别上。然而,这些基于单一属性的识别方法在处理具有相似形状或纹理特征的物体时表现不佳。对形状和纹理属性融合的研究仍然有限,现有的特征融合机制往往依赖于简单的连通性,而忽略了不同特征之间的相互作用。为了解决这一问题,我们提出了一种新的基于注意的融合网络TSMFormer,该网络通过整合形状和纹理信息进行分类,并利用注意机制的全局学习能力来探索触觉图像中形状和纹理之间的相互作用。考虑到Transformer网络在处理大型数据集方面的优势,我们通过数据增强对现有触觉图像数据集进行扩展。在该数据集上进行的大量对比实验表明,结合纹理和形状信息的网络的准确率显著提高到99.3%。与现有融合方法的比较进一步验证了我们提出的注意力融合机制的有效性。结果表明,TSMFormer通过注意机制融合触觉图像中的纹理和形状信息,具有很高的研究价值。此外,它在工业环境中的机器人抓取和自动质量检测等实际应用中显示出巨大的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Object Recognition Using Shape and Texture Tactile Information: A Fusion Network Based on Data Augmentation and Attention Mechanism
Currently, most tactile-based object recognition algorithms focus on single shape or texture recognition. However, these single attribute-based recognition methods perform poorly when dealing with objects with similar shape or texture characteristics. Research on integrating shape and texture attributes is still limited, and existing feature fusion mechanisms tend to rely on simple connectivity while ignoring the interactions between different features. To address this issue, we propose a novel attention-based fusion network, TSMFormer, which classifies by integrating shape and texture information and harnesses the global learning capabilities of attention mechanisms to explore interactions between shape and texture in tactile images. Considering the advantages of Transformer networks in handling large datasets, we expanded the existing tactile image dataset through data augmentation. Extensive comparative experiments on this dataset show that the accuracy of the network combining texture and shape information is significantly improved to 99.3%. Comparisons with existing fusion methods further validate the effectiveness of our proposed attention fusion mechanism. The results demonstrate that TSMFormer is highly valuable for research, as it fuses texture and shape information in tactile images through an attention mechanism. Additionally, it shows great potential for practical applications such as robot grasping and automatic quality inspection in industrial environments.
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来源期刊
IEEE Transactions on Haptics
IEEE Transactions on Haptics COMPUTER SCIENCE, CYBERNETICS-
CiteScore
5.90
自引率
13.80%
发文量
109
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.
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